PoE2 release is coming closer and closer. Will you have to pay for it? Let’s look at it.
Path of Exile 2, a continuation to extremely popular PoE, is close. Thousands of fans wait for 11am December 6th PST, as it is time when the game will launch in early access. Many people are confused by the Supporter Packs and price of this title. As the previous installment was free, is the second part too? Let’s look at this.
As we can learn from the Steam page, Path of Exile 2 is a free to play game. However, there is a confusion which is caused by the packs listed on the shop’s page. You have to pay for them. It is true, but they entitle you to exclusive microtransactions and even physical items on higher tiers. Moreover, thanks to them, you will be able to play the game in Early Access. Yes, the full version is free but to access PoE 2 before others, you have to purchase one of the packages or…
According to PoE 2 FAQ, purchasing the Supporter pack is not the only way to take part in EA. If you have spend 480 USD in lifetime in PoE on one platform, you will be also able join the fun sooner. The same goes for people who have bought top-tier supporter packs in the past.
Developers plan to keep the game in Early Access ”as long as needed” but at least 6 months. So, if you don’t want to wait that long and are interested in buying Supporter Packs, you can learn all the details and their contents on the official site. However, we have gathered the rewards below below.
Developers inform that “shipping is not included in the price of Supporter Packs, delivery costs are calculated at checkout based on the type of item being shipped and the destination”.
Developers inform that “shipping is not included in the price of Supporter Packs, delivery costs are calculated at checkout based on the type of item being shipped and the destination”.
Developers inform that “shipping is not included in the price of Supporter Packs, delivery costs are calculated at checkout based on the type of item being shipped and the destination”.
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Author: Damian Gacek
Graduate of English Philology and English in Public Communication. His portfolio includes a scientific article on video game translation. Working with Gamepressure.com since 2019, writing for various departments. Currently, deals with guides and occasionally supports the newsroom. Interested in electronic entertainment since childhood. Loves RPGs and strategies, often also immersing himself in the depths of indie games. In his free time, works on a book and learns film editing.