author: Jakub Mirowski
New gameplay from SEVEN: The Days Long Gone
IMGN.PRO have shared a short gameplay demo from the upcoming SEVEN: The Days Long Gone. There are elements of parkour, some sneaking and… goodness, poor AI?
IMGN.PRO isn’t spoiling those waiting for SEVEN: The Days Long Gone. Since the official announcement in August 2015, only one big fragment of gameplay has surfaced, along with the trailer and a tiny teaser showing the environment. The developers have just given us another trailer, this time showing the sneaking mechanics and elements of parkour. Unfortunately, this one isn’t incredibly insightful either – it’s just over a minute long.
Still, during those few brief moments, we can spot some cool features. The most conspicuous of these is the verticality factor, advertised as the game’s backbone: the locations will be multi-leveled, and movement will involve a lot of jumping across roofs and ledges. The visual layer looks very good as well: the game utilizes cel-shading, which immediately evokes associations with Borderlands, however here, the stylistics are much more somber. What can raise concerns is the AI – during just one minute, we’ve seen some cardinal sins committed: the enemies completely ignore the fact that their buddy – clearly against his own will – is falling from a considerable height, and when they finally do react (note that it takes charging full steam ahead to spur some action on their part) their movement isn’t particularly vigorous. But, let’s not draw conclusions just yet – we still haven’t received a concrete portion of gameplay, nor did we learn anything concerning the potential release date, which – a year and half after the announcement – is still a big mystery.