During the Resident Evil Showcase stream, Capcom not only announced the release date of Resident Evil Village, but also showed extensive gameplay and revealed a lot of new information about the mechanics. Earlier rumors about multiplayer mode were also confirmed.
- Resident Evil Village Demo Available; Launch Scheduled for May
- Resident Evil Village - official website
- Capcom - official website
Resident Evil Village - single player presentation
During the stream, extensive gameplay fragments from Resident Evil Village's campaign were presented. It will probably not surprise anyone that the whole thing resembles strongly Resident Evil VII: Biohazard. Producer Pete Fabiano emphasized, however, that a lot of changes and innovations were introduced to the proven formula to ensure a fresh gameplay experience.
The game will employ FPP and firearms, but the gameplay will be slower than in typical FPS games. Compared to RE7, there will be greater emphasis on defensive actions, such as blocking and performing counter-attacks. Each enemy type will have a unique fighting style, requiring a different approach.
We'll also see the return of Resident Evil 4's item management system, where we'll have a suitcase with limited capacity, forcing us to arrange objects to maximise the available space in what fans have described as an "inventory Tetris". These solutions will be enriched by crafting mechanics.
Another returning element from RE4 is the vendor (known as Duke in this installment), who will appear at various points throughout the campaign, offering us weapons and upgrades. In addition, the mechanic of destroying the environment will be expanded, enabling us to destroy not only chests, but also many other objects.
Re:Verse multiplayer mode
Reports about the multiplayer mode have been confirmed. Just like in the case of Resident Evil: Resistance included in last year's Resident Evil 3, the project is a separate multiplayer module, titled Resident Evil Re:Verse, which we will not available as a standalone item, however.
The project will offer online deathmatch skirmishes played from TPP, in which up to six players will compete. The character roster will include the biggest names of the franchise, and each of them will have unique skills.
Traditional AI-controlled zombies will roam the maps. Killed players will transform into living dead themselves, but will retain control over the characters. They will be able to collect special capsules that will allow the dead to transform into more powerful forms.
Disappointingly, unlike RE Village, Re:Verse will not offer native next-gen versions. PS5 and Xbox Series X/S owners will be playing the PS4 and Xbox One releases respectively via backwards compatibility.
Closed beta testing will take place at the end of January. Interested parties should register on the game's official website. Only console players will be able to take part in the fun.