The new skate feels nothing like the original. We wanted a true comeback, not an F2P disappointment.
It’s been 18 years since the first skate launched, and back then it instantly set itself apart from the more arcade-y Tony Hawk games. Instead of just mashing buttons for combos, Skate introduced the “Flick-It” system, using the analog sticks to actually mimic how tricks are done. It felt more realistic, physics-driven, and definitely tougher, but that challenge was part of the magic. Now, almost 15 years after Skate 3, the series is back with a free-to-play release in Early Access, and with only 42% of Steam reviews positive, it’s safe to say this isn’t the reboot anyone was hoping for.
First teased back in June 2020, skate. (which a lot of us still think of as Skate 4) is finally here. The hype was already a bit shaky when we learned it’d be a free-to-play multiplayer game, meaning always online, and yes, with our beloved microtransactions. But now, it looks like the problems go way beyond that. Let’s take a look at what Steam reviews are saying.
If you're looking for a true successor to Skate 1, 2, and 3, this isn’t it.
Aside from the controls, every other gameplay element from the previous titles has been stripped away. No Hall of Meat, no Game of Skate, no missions or storylines with real-life pros. In their absence, we got a soulless cash-grab with a fully functional cash shop inside a 7GB beta.
- Cidy
there are some cool spots in the game where you can do extreme tricks, and some areas for more realistic skating, but it misses more diverse spots like the map in Skate 3. I quickly got bored, since it didn’t really give me any reason to keep playing. And I was annoyed by the constant reminders to open loot boxes, to check out the store
- Enzevil
This game is hilarious and sad, its skate devoid of everything that makes it skate.
This reboot is 14 years older than skate 3, but is missing half the features and all of the atmosphere.
And here’s my favorite line that keeps popping up in reviews:
look how they massacred my boy
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To sum things up, the new skate is a huge disappointment compared to what we wanted from Skate 4. Except for the “Flick-It” system, there’s very little that feels like it belongs to Skate series. Instead of a content-rich, nostalgic experience, it’s a free-to-play, multiplayer-only game with a cartoony style, battle passes, XP grinds, and heavy monetization. It lacks the skate culture and edge of the original games, and being online-only means players can get stuck in server queues even if they just want to skate solo.
There’s some positive feedback too, people are reminding everyone that the game is still in Early Access, so missing content was expected. But let’s check out the roadmap the developers shared a few weeks ago.
The focus seems to be on seasonal events, which mostly looks like time-limited challenges with lots of cosmetics. Co-op would be a nice addition, and the new game modes sound promising, but without details, it still feels like the devs aren’t fully listening to fans or giving us what we truly want. If their goal was to make a different kind of game within the Skate series, they really missed the mark.
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Author: Olga Racinowska
Been with gamepressure.com since 2019, mostly writing game guides but you can also find me geeking out about LEGO (huge collection, btw). Love RPGs and classic RTSs, also adore quirky indie games. Even with a ton of games, sometimes I just gotta fire up Harvest Moon, Stardew Valley, KOTOR, or Baldur's Gate 2 (Shadows of Amn, the OG, not that Throne of Bhaal stuff). When I'm not gaming, I'm probably painting miniatures or admiring my collection of retro consoles.
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