It took a great success for the CD Projekt Red team to stop being treated like the „ugly child” in their own company.
The CD Projekt Red team wasn't respected even within their own company until the studio's first success silenced the skeptics.
The Polish gaming industry has long moved past the days when its biggest achievements were small titles. Some of them were decent, but they usually couldn't hold a candle to even the second-tier Western games. Nowadays, devs from Poland can be proud of many games – from Dying Light to Frostpunk and a host of other large and small titles.
Of course, no one will argue that at the forefront of these Polish hits is The Witcher 3, and CD Projekt Red is the flagship Polish studio, even after the "memorable" launch of Cyberpunk 2077. However, long ago, even the people at CD Projekt Red didn't believe in the team's future.
Pawel Mielniczuk, the art director of CDP, is another creator who reminisced about the first decade of the 21st century. In an interview with PC Gamer, Mielniczuk talked about his early days with the team working on the first Witcher game. Back then, there were about 60 people crammed into just two rooms, including the "red room" where all the digital magic for Geralt's adventures happened.
Aside from the inconvenience, the devs had another issue: a lack of respect from their "blue" colleagues, meaning people from the main publishing department of CD Projekt. Mielniczuk recalls how, during the 7 years of making The Witcher 1, a lot of people thought CD Projekt Red was wasting their time and would never make any money.
[...] [CD Projekt Blue's] main business was publishing games, so a lot of people in CD Projekt Blue were really unhappy. *laughs* [We were] like weird people [...] living in a cellar making some games, you know? The assumptions were that [CD Projekt Red] will never earn any money here and that this game [The Witcher], it's a total waste of time. […]
So we had, you know, this ugly child of the company that nobody wanted until the Witcher 1 finally released after those seven years. And that was, I think, the breakthrough [...] because it instantly became very popular in Poland, [and most of] Europe.
Today, more than 10 years after the "blue" division was absorbed by CD Projekt Red, this skepticism might seem amusing. Nevertheless, before the release of the first Witcher, the Polish gaming industry hadn't had big success in the 21st century (or even at all).
In this context, it's not surprising that there was a lack of faith in a team that wanted to make a big, ambitious RPG with truly meaningful choices. Furthermore, it was based on a very "Slavic" book universe with a dark fantasy vibe, which even years later still made the creators a bit nervous. Back then, it must have seemed like a recipe for a big, expensive disaster, and let's be real, we still see plenty of those today.
Fortunately for CD Projekt, The Witcher sold very well and secured their future. Most importantly, it proved that there is a place for Polish games in the global market.
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Author: Jacob Blazewicz
Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with gamepressure.com in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).
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