Microtransactions are the Main Course in the Gaming Industry
Adrian Werner, 03 December 2020, 19:00
The latest SuperData report has brought some interesting information. It turns out that almost 90% of revenues of the digital gaming market are generated by microtransactions.
Video Games are Ready for Netflix Model, Claims Analyst
Bart Swiatek, 29 September 2020, 16:30
Futuresource Consulting analyst Morris Garrard argues in a recent report that the video game industry is ready for Netflix's business model - a subscription that provides access to an extensive catalogue of games at a fixed monthly price.
Over 3 Billion Inhabitants of Earth are Gamers
Frozen, 15 August 2020, 18:51
According to the latest report of the analytical company DFC Intelligence, gamer represent as much as 40% of the world's population.
Pandemic Helps Video Game Industry; Record Results in the US
Karol Laska , 18 July 2020, 18:08
2020 promises to be the most profitable year for the video game industry in the last decade. The reason for this may be the home isolation caused by the coronavirus pandemic.
Sony Invested Hundreds of Millions of Dollars in Epic Games
Adrian Werner, 10 July 2020, 11:51
Sony bought a minority stake in Epic Games for a quarter of a billion dollars. This is to help strengthen the cooperation between the two companies, but no exclusive agreements were mentioned.
Pandemic Drives the Market; PC Master Race Grows in Strength
Bart Swiatek, 09 July 2020, 17:55
According to Jon Peddie Research analysts, the SARS-CoV-2 coronavirus pandemic has led to a large increase in interest in computer hardware. Sales of all kinds of components are growing dynamically, as is the number of PC players. By the end of the year, the PC components market may be worth nearly $40 billion.
PS5 / XSX Games May be More Expensive; Large Publishers Consider Price Increases
Bart Swiatek, 03 July 2020, 13:38
2K intends to sell NBA 2K21 on PS5 / XSX for $10 more than the PlayStation 4 and Xbox One versions. Analysts from IDG Consulting report that other publishers are also considering increasing prices of next-gen console games.
Microtransactions Dominate; Game Sales Revenue Becomes Secondary
Adrian Werner, 26 June 2020, 13:30
According to Newzoo analysts, this year as much as 74% of the industry's revenue will come from microransactions. The sales of premium games will provide only 21%.
Gaming Industry With Significant Growth in 2020
Michael Kulakowski, 12 May 2020, 19:31
According to forecasts for 2020, the pandemic will not prevent large increases in value of the video game industry, which is to generate revenues of nearly $160 billion in that period. The mobile market is expected to grow the most this year, which will largely contribute to the global number of active players exceeding 2.7 billion.
European Gamedevs are Afraid of the Crisis; Some May Not Survive
Bart Swiatek, 23 April 2020, 16:33
European Games Developer Federation conducted a survey on the condition of European gamedev companies and their concerns about the coronavirus crisis. 17% of such companies are worried that they may not survive three months. Small studios are in the worst position.
Star Wars Jedi: Fallen Order With Great Digital Sales
Konrad Serafinski, 21 December 2019, 20:47
Star Wars Jedi: Fallen Order has scored the best console launch in history of the Star Wars franchise for digital sales, achieving more than double the result of Star Wars: Battlefront II. Red Dead Redemption 2 turned out to be a disappointment before its release on Steam. Such information is given in the report for November 2019 by the SuperData analytics company.
Take-Two CEO: 50% of Multiplatform Game Revenue Comes From PC
Konrad Serafinski, 02 November 2019, 23:16
Strauss Zelnick, CEO of Take-Two Interactive, said in one of the recent interviews that in his opinion the PC market could account for up to 50% of revenues from multiplatform games.
Global Revenues From Digital Distribution; Pokemon GO With The Best Month Since Launch
Michael Kulakowski, 22 September 2019, 22:22
The latest report of SuperData group brings information on global revenues generated by digital distribution in August, this year on all hardware platforms. The most successful mobile game was Pokemon GO, which had the most profitable month since its launch in 2016.
In 2019, Gaming Market May be Worth Much More Than in 2018
Conrad Hazi, 20 June 2019, 16:49
According to a report prepared by Newzoo, the global gaming market will generate $152.1 billion in revenue in 2019, which will translate into an increase of 9.6% compared to 2018. The largest piece of this „cake” still remains the mobile gaming sector.
China Has More Than 312 Million PC Players
Michael Kulakowski, 05 May 2019, 23:27
According to a report by Niko Partners, the number of active PC players will continue to grow in China in the coming years. At the moment, 312 million people are playing on personal computers in the Middle Kingdom, bringing the industry more than $15 billion in revenue annually. Most of this money comes from online multiplayer games.
Fortnite Boosts Video Game Sales Among Teenagers
Milosz Szubert, 10 April 2019, 22:59
Piper Jaffray published its usual semi-annual report about teenager spendings in the USA. According to the company, young males spend as much as 14% of their income on video games. Most of this thanks to Fortnite.
GDC 2019 report: PC remains developers' favorite platform
Michael Kulakowski, 26 January 2019, 22:35
According to the GDC report for 2019, based on a surver sent to four thousand developers from around the world, PC remains the most attractive platform for game development.
NPD 2018 summary: Red Dead Redemption 2 comes out on top
Adrian Werner, 23 January 2019, 12:58
NPD has prepared a summary of 2018 in the video game industry, revealing two notable points: Red Dead Redemption II, and Super Smash Bros. Ultimate.
Fortnite earned 2.4 billion dollars in 2018
Adrian Werner, 18 January 2019, 00:51
SuperData Group has published a report summarizing the results of the digital gaming market for the past year. The leader was Fortnite, which generated 2.4 billion dollars of revenue.