Co-creator of the iconic Journey, Jenova Chen from thatgamecompany studio, says that working on live-service games is much less stressful than on a classic titles. It also allows for a healthy work-life balance.
There are two types of video games on the market currently - long-lived ones, regularly updated and supported by developers years after their release, and classics, which players mostly shelve after having completed them once. Both have their supporters, butJenova Chen - a game designer who co-founded studio thatgamecompany (which has a portfolio of games such as Journey, Sky: Children of the Light, Flower i flOw) - believes that long-lived games are much better for the developers themselves.
The developer recently gave an extensive interview to GameSpot, in which he talked about the nuances of his work. In his opinion, the prospect of updating a released title for several years after its release is much more comfortable and much less stressful, than the traditional creative process, which assumes that months of work on one game will bear abundant fruit, and that the studio - after a short break - will get down to the next project.
Chen drew this conclusion by comparing work on a title such as Journey - developed traditionally and described by the developer as a "premium game" - as well as the latest work of thatgamecompany, i.e. Sky: Children of the Light, which is being developed as a long-lived game after completing a classic development cycle.
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Author: Hubert Sledziewski
Has been writing professionally since 2016. He joined Gamepressure.com five years later - although he has known the service since he had access to the internet - to combine his love for words and games. Deals mainly with news and journalism. A sociologist by education, a gamer by passion. He started his gaming adventure at the age of four - with a Pegasus. Currently, prefers PC and demanding RPGs, but does not shy away from consoles or other genres. When he's not playing or writing, he enjoys reading, watching series (less often movies) and Premier League matches, listening to heavy music, and also walking the dog. Almost uncritically loves the work of Stephen King. Does not abandon plans to follow in his footsteps. However, he keeps his first "literary achievements" locked away deep in a drawer.