Monster Hunter: Wilds has received a major patch that diversifies the endgame, but also spoils the game in a unique situation. The game is in dire need of updates, as its reception on Steam is still poor.
Today, a new update for Monster Hunter: Wilds has been released. It's marked as version 1.021 and brings a bunch of highly anticipated changes.
Unfortunately, the patch also introduced a new bug - after the character loses consciousness, the game can freeze while returning to the camp. The devs promise a quick fix to this problem.
The planned September update, Title Update 3, is set to bring new types of monsters. Title Update 4, which will be released in winter, will offer the same, and it will also allow players to take part in more challenging hunts.
We'll see if version 1.021 improves the game performance, especially on PC, because it's currently not great. On Steam, only 50% of all reviews praise Monster Hunter: Wilds. The situation gets even worse when you look at the reviews from the last 30 days, where only 23% are positive.
The game was clearly released too early - especially on PC, as this version left the most to be desired in terms of technical issues. This is a huge problem, because PCs are currently the biggest platform for this series - half of the copies of Monster Hunter: Wilds were sold on it.
Capcom decided not to delay the release because they wanted to keep up their long-standing trend of significant revenue growth every fiscal year (the previous one ended on March 31, 2025). This was achieved, but the price for it turned out to be high.
In the first month, the title did exceptionally well, finding 10 million buyers. Then the sales dropped - from April 1st to June 31st, only 477,000 additional buyers purchased the game. This is not much more than what the significantly older Monster Hunter: Rise achieved in the mentioned quarter (389,000 copies). As a result, MH: Wilds was only the ninth best-selling game of Capcom during this period.
Monster Hunter: Wilds was released on February 28, 2025, simultaneously on PC, Xbox Series S, Xbox Series X, and PlayStation 5.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.