Two Worlds 2: Magic
Two Worlds 2: Magic Index for Two Worlds II Game Guide and Walkthrough by gamepressure.com
Mastering spell creation in Two Worlds 2 requires understanding the essential components: the amulet of spell, Effect Cards, Carrier Cards, and Modifiers. Each spell consists of at least one Effect Card and one Carrier Card, with various combinations yielding different magical effects such as fire, frost, or poison.
There are multiple types of Carrier Cards, including missile and area effect, which dictate how spells are cast. Modifiers enhance spells by adding damage, protection, or extending durations. You can chain spells together for more powerful effects, but doing so consumes more mana.
For more, visit the main page of the guide.
- Two Worlds II Game Guide
- Two Worlds 2: Main guide
- Two Worlds 2: Prologue
- Two Worlds 2: Chapter 1
- Two Worlds 2: Chapter 2
- Two Worlds 2: Chapter 3
- Two Worlds 2: Chapter 4
- Two Worlds 2: Quests - Alsorna
- Two Worlds 2: Quests - Bayan
- Two Worlds 2: Quests - Hatmandor
- Two Worlds 2: Quests - New Ashos
- Two Worlds 2: Quests - The Swallows
- Two Worlds 2: Quests - Tir Geal
- Two Worlds 2: Quests - Warriors Guild
- Two Worlds 2: Quests - Merchants Guild
- Two Worlds 2: Quests - Thieves Guild
- Two Worlds 2: Quests - Mages Guild
- Two Worlds 2: Quests - Necromancers Guild
- Two Worlds 2: Walkthrough Maps
- Two Worlds 2: World atlas
- Two Worlds 2: Main guide
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