Two Worlds 2: Quests - Mages Guild
Two Worlds 2: Quests - Mages Guild Index for Two Worlds II Game Guide and Walkthrough by gamepressure.com
This chapter offers detailed guidance on various quests for Mages Guild in Two Worlds 2, highlighting key objectives, locations, and strategies.
It covers missions like Aberrant pet, and Palm grove, involving helping an alchemist flooded in his house. It also discusses Weaponry and Unexpected danger, where you investigate a blacksmith's death and defend villagers from rhinoceroses, respectively. The section on Ostrich feathers and Science Career guides players through hunting ostriches, conducting research, and giving lectures to unlock rewards like the Science Grant.
Check out the main guide page here.
- Two Worlds II Game Guide
- Two Worlds 2: Main guide
- Two Worlds 2: Prologue
- Two Worlds 2: Chapter 1
- Two Worlds 2: Chapter 2
- Two Worlds 2: Chapter 3
- Two Worlds 2: Chapter 4
- Two Worlds 2: Quests - Alsorna
- Two Worlds 2: Quests - Bayan
- Two Worlds 2: Quests - Hatmandor
- Two Worlds 2: Quests - New Ashos
- Two Worlds 2: Quests - The Swallows
- Two Worlds 2: Quests - Tir Geal
- Two Worlds 2: Quests - Warriors Guild
- Two Worlds 2: Quests - Merchants Guild
- Two Worlds 2: Quests - Thieves Guild
- Two Worlds 2: Quests - Mages Guild
- Two Worlds 2: Quests - Necromancers Guild
- Two Worlds 2: Walkthrough Maps
- Two Worlds 2: World atlas
- Two Worlds 2: Main guide
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