Two Worlds 2: Rustler's Run, Drought
Rustler's Run
Received from: Altan [Savannah - northern part] (M7:2)
![You will receive this mission after completing [Initiation ceremony] - Rustlers Run, Drought | Quests - Bayan - Quests - Bayan - Two Worlds II Game Guide](/twoworldsii/gfx/word/-1373884640.jpg)
You will receive this mission after completing [Initiation ceremony].
The race consists of passing through successive checkpoints, reaching Oros, taking Rustler's Trophy [Savannah - south-east part] (M11:1). You don't have to get off the horse to collect the trophy - you won't lose time this way. Return as fast as you can, passing through the checkpoints to Atlan [Savannah - northern part] (M7:2). If you make it in time, you will be able to talk about renewing the trade.
You have less than 3 minutes to complete the mission.
You will unlock [Drought].
Drought
Received from: Altan [Savannah - northern part] (M7:2)
![You will receive this task after completing [Rustlers Run] - Rustlers Run, Drought | Quests - Bayan - Quests - Bayan - Two Worlds II Game Guide](/twoworldsii/gfx/word/-1373884625.jpg)
You will receive this task after completing [Rustler's Run].
Altan will agree to resume trading with Bayan if you will find a drinking water spring. Te man will open the city gate for you, thanks to which you will be able to talk with the citizens and learn something more. After getting to the spot, clear the square of Varns, who already began digging.
Solution 1
Talk with the Baasan entomologist (M7:5) and you will learn that termites might be able to help in finding drinking water. He will offer you his book (25 auras), thanks to which you will learn where to find termite nests (M7:7).
Solution 2
Talk with the Baasan entomologist (M7:5) and Purew (M7:6) (the answer to the question is of course "termites"). You will gain some info from each of them and. It seems that water can be found nearby termite nests (M7:7).
Solution 3
Search the Baasan entomologist's house to find a few information about termites and then talk with him (M7:5) or Purew (M7:6). You will learn where to search for termite nests (M7:7).

Return to Altan (M7:2) and tell him about the spring you found. Unfortunately the man cannot resume trading with Bayan, as he's not the one in charge. You will be sent to a beacon (M7:8), where you are to talk with a mysterious person. At the top of the beacon you will meet Selen.
Ending 1
Agree to help Selena overthrow Alima. Return to Bayan and talk with Ledo [Bayan] (M3:10). In return you will receive the pass.
This choice is one of the solutions of [Desertgate].
Ending 2
Kill Selena and return to Altan (M7:2) to inform him about getting rid of the woman. Trade will be resumed - return to Alima [Bayan] (M3:2), where you will receive your prize - you can choose one out of three items (for a warrior, mage, archer).
The choice has its consequences in the future in [Sweet Vengeance].
- Two Worlds II Game Guide
- Two Worlds 2: Main guide
- Two Worlds 2: Quests - Bayan
- Two Worlds 2: Veterinarian practice
- Two Worlds 2: Starvation, Lost head
- Two Worlds 2: Missing spades, Forged pass
- Two Worlds 2: Smuggler's passage, Scribe's Inkwell
- Two Worlds 2: Donation for addict, Initiation ceremony
- Two Worlds 2: Rustler's Run, Drought
- Two Worlds 2: Jades Marathon - round 1, 2, 3, New house on Savannah, Termite Eggs
- Two Worlds 2: Tomb of archpriest Narmer, Tomb of archpriest Aha
- Two Worlds 2: Tomb of archpriest Raneb, Tomb of archpriest Qaa
- Two Worlds 2: Tomb of archpriest Userkaf, Tomb of archpriest Huni
- Two Worlds 2: Tomb of archpriest Den, Tomb of archpriest Sahura
- Two Worlds 2: Tomb of archpriest Unas. Tomb of archpriest Teti
- Two Worlds 2: Site of a fire
- Two Worlds 2: Quests - Bayan
- Two Worlds 2: Main guide
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