Two Worlds 2: The Traitor
The Traitor
Received from: Captain [Hatmandor Region] (M12:5)
![You will be able to complete this mission only after finishing [Crystal Army] - The Traitor | Quests - Hatmandor - Quests - Hatmandor - Two Worlds II Game Guide](/twoworldsii/gfx/word/-1371735984.jpg)
You will be able to complete this mission only after finishing [Crystal Army].
The Captain will order you to eliminate one of his men, as he suspects him of conspiring against him. Leave his tent and head to the supposed traitor's house (M12:24). Picklock the door - Imran can be found upstairs. After a short conversation, you will learn what it's all about. Imran has some embarrassing information on the Captain.
Ending 1
If you decide to kill Imran, he won't resist. Search the body and you will find an interesting letter. Return to the captain's tent (M12:5) and inform him on the silenced saboteur.
Ending 2
If you decide to spare Imran, return to the captain's tent and tell him that you've left the man alive. The Captain will be grateful for that. You will receive more experience points in return.
- Two Worlds II Game Guide
- Two Worlds 2: Main guide
- Two Worlds 2: Quests - Hatmandor
- Two Worlds 2: Murders Investigation, Dragon Carapace
- Two Worlds 2: Imperial Delivery, A Friend in Need, The Third Man
- Two Worlds 2: Maliel's Tear
- Two Worlds 2: The Transaction
- Two Worlds 2: Valarin's Informant - The Murders, Valarin's Informant - Mirage's Identity
- Two Worlds 2: The Paindome
- Two Worlds 2: The Traitor
- Two Worlds 2: Mirrd's Revenge, Factory Investment
- Two Worlds 2: Expanding factory, New factory
- Two Worlds 2: Herbal Slops, Seed Headquarters
- Two Worlds 2: Sick Auntie, Hand of Justice
- Two Worlds 2: Desecrated Shrine, Crystal Rage, Sweet Vengeance
- Two Worlds 2: Quests - Hatmandor
- Two Worlds 2: Main guide
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