Two Worlds 2: Sick Auntie, Hand of Justice
Sick Auntie
Received from: Salah [Desert] (M20:12)

Salah will ask you to help cure Karima - his auntie - suffering from the red death. You will receive the Dew. Head to the woman's house, on the edge of town (M20:13). Once inside, you will have to head to the basement to read some notes, which the woman received from a monk. The prescription will turn out to be a plain shopping list. Go upstairs and tell the bad news. Karima will take the Dew and you can return to Salah (M20:12). It will turn out that the potion was really a poison.
You will unlock [Hand of Justice].
Hand of Justice
Received from: Salah [Desert] (M20:12)

Ammar - the man who sold you the seeds - has been killed by Sergeant Zul Figar. Salah fears that the two of you can be next in line - your task is to eliminate the source of the problem. Head to the sergeant's house (M20:20), where after a short talk (irrespectively of the answers chosen) you will have to fight him. The sergeant is quite a demanding enemy, keep ob licking so he can't damage you. After you finish the fight, return to Salah (M20:21) and tell him that the sergeant is no longer a problem.
- Two Worlds II Game Guide
- Two Worlds 2: Main guide
- Two Worlds 2: Quests - Hatmandor
- Two Worlds 2: Murders Investigation, Dragon Carapace
- Two Worlds 2: Imperial Delivery, A Friend in Need, The Third Man
- Two Worlds 2: Maliel's Tear
- Two Worlds 2: The Transaction
- Two Worlds 2: Valarin's Informant - The Murders, Valarin's Informant - Mirage's Identity
- Two Worlds 2: The Paindome
- Two Worlds 2: The Traitor
- Two Worlds 2: Mirrd's Revenge, Factory Investment
- Two Worlds 2: Expanding factory, New factory
- Two Worlds 2: Herbal Slops, Seed Headquarters
- Two Worlds 2: Sick Auntie, Hand of Justice
- Two Worlds 2: Desecrated Shrine, Crystal Rage, Sweet Vengeance
- Two Worlds 2: Quests - Hatmandor
- Two Worlds 2: Main guide
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