Arlathan Forest Dragon Age Veilguard Map
Dragon Age Veilguard: Arlathan Forest interactive map
Dragon Age Veilguard Arlathan Forest - Chests, Codex Entries, Notes, Points of Interest, Bosses, Quests, Merchants, Collectibles, Fast Travel Points and Quest Items, among others. We show regions Elven Ruins, Veil Jumper Camp and D'Meta's Crossing.
Interactive map of the Arlathan Forest - a region explored during the main quest In Entropy's Grasp and subsequent main quests. Locations visited include the Elven Ruins, the Veil Jumper Camp, D'Meta's Crossing, and Arlathan Crater. Using our map, you'll find Bellara, a new party member, chests, key items, merchants, fast travel points, Fen'Harel Altars and Evanuris Altars quests, notes, hidden treasures, Lyrium Dagger, and other points of interest. All this will make it easier to explore Arlathan Forest maps.
On separate pages of the guide you will find interactive maps to the other main locations:
- New companion - Bellara Lutare
- 100% map completion
- Elven Ruins
- Veil Jumper Camp
- D'Meta's Crossing
- Ritual Site
- Arlathan Crater
- Arlathan Forest exploration map
- Evanuris and Fen'Harel Altars
- Ogre and other bosses
- Quests
- Chests and hidden treasures
- Items
- Merchants
- Points of interest
- Codex and notes
New companion - Bellara Lutare
Bellara will automatically join the party shortly after arriving in the Elven Ruins region. This will allow you to explore this place together.
For more information about Bellara, see the List of all companions page.
100% map completion
To obtain 100% completion of Arlathan Forest you must find:
- 11 chests;
- 2 hidden treasures;
- 4 Evanuris Altars;
- 3 Fen'Harel Altars.
You can check your progress on the map screen - it appears in the upper left corner. You can't get everywhere right away. Some parts of the map will only become available after, e.g. unlocking a companion quest.
Elven Ruins
This is the first region of Arlathan Forest that you will begin exploring after meeting a group of Jumpers. There is one main path through the entire ruins, but a more thorough exploration will allow you to obtain optional loot. Along the way, you'll have to fight battles and solve simple puzzles from time to time.
Veil Jumper Camp
You will reach the ally camp for the first time after defeating the ogre in the Elven Ruins. It is part of the main Arlathan Forest map. There are, among others, the first merchant, a fast travel point or some collectibles.
Some passages are initially blocked and will only become available once you advance in the story.
D'Meta's Crossing
The heroes must pass through this abandoned location during the Shadows Crossing quest. The path is linear.
Ritual Site
This is a smaller location only visited once during The Singing Blade main quest. At the very end of the map, you'll encounter a boss and obtain the Lyrium Dagger. This is a gadget that will allow you to activate party members' skills while exploring the game world.
Arlathan Crater
This is a quest location visited later in the campaign, during the Blood of Arlathan main quest. Rook must first pass through the Temple of the Sun, where the use of weapons and skills is temporarily blocked. Only after moving away from the temple will you gain access to them and encounter your first enemies.
Arlathan Forest exploration map
Once you advance in the game, the main part of the forest will become an exploration map - you can explore it thoroughly to find new secrets, solve new puzzles or take on new optional quests.
Evanuris and Fen'Harel Altars
These are hidden altars available on the elven forest map. There are various puzzles associated with them.
Every completed Fen'Harel Altar is 1 skill point, and thanks to completing the Evanuris Altar puzzle you can extend your main character's health bar permanently.
Ogre and other bosses
In addition to encountering regular monsters, you'll also come across several bosses in Arlathan Forest. These include Frenzied Sentinel and the Ogre, who must be defeated in the final part of exploring the ruins.
Bosses have longer health bars and use powerful unique attacks. Eliminating them is required to progress. Prepare before approaching each boss marked on our map - heal your heroes, save the game, and check your equipment.
Quests
The first visit to Arlathan Forest is part of the second chapter of the campaign and you will tackle some longer main quests. The first main quest is In Entropy's Grasp.
Later in the campaign, you can visit Arlathan Forest to complete side quests and companion quests.
Chests and hidden treasures
While exploring the ruins and other parts of Arlathan Forest, you may regularly come across loot containers. Large chests may contain, among other things, new weapons and equipment. Small chests typically contain gold, rare items, and materials. Hidden treasures are the rarest chests containing unique equipment.
Items
The main story items in Arlathan Forest are Power Crystals. On the interactive map we have marked where to pick them up and where they can be placed on pedestals. This will allow you to unlock new passages.
Merchants
You'll meet the first merchant upon reaching the Veil Jumper camp. You can sell unnecessary items and buy equipment. Some items are initially unavailable and will be unlocked once you advance that store to higher ranks.
Points of interest
Our interactive map marks potentially important and interesting locations in Arlathan Forest. These include Resonance Amplifiers, where you have to protect Bellara, and ballistae used to destroy large obstacles.
Codex and notes
These are smaller categories of secrets to find in the forest. Finding Codex collectibles unlocks new entries and you will also receive XP.
Notes are various notes and messages. There is no reward for discovering them, but they may, for example, provide a hint to solving a puzzle or deepen your knowledge of a given location.
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