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Essays 14 November 2020, 22:50

author: Darius Matusiak

A wannabe fighter pilot, racing driver, and a spec-op; an adventurer and a space marine – hence, a gamer. I’ve been playing games since Wing Commander, and writing since Destiny.

15 Most Disappointing Games of Previous Generation

Big hype often means a lot of disappointment. Will these developers learn from their mistakes? We recall the games of the current generation that have failed us greatly.

Battleborn

  1. Developer: Gearbox Software / 2K Games
  2. Release date: May 3, 2016
  3. Platforms: PlayStation 4, Xbox One, PC Windows
  4. Metacritic average: 68/100 (users: 6.8/10)

The authors of the great series such as Brothers in Arms and Borderlands - Gearbox Software - went a bit beyond the mark with the atmosphere and created a comic, colorful online game - Battleborn. This game is a hybrid of FPS and MOBA genres and was one of the first so-called hero shooters (although a few things distinguished it from, for example, Overwatch), that is, shooters with fairly clearly outlined character classes, each one with a set of unique features. Well, the foundation seemed solid, the ideas were good, however, unfortunately, everything failed. Why?

Where did Battleborn go wrong?

Battleborn had similar bad luck as Titanfall 2 - it was released at the same time as a similar yet better game representing the same genre. We are talking, of course, about Blizzard's Overwatch, which was more refined and had a much better marketing campaign. Battleborn offered a lot of modes, but as a result, nothing was refined here.

The game took off with a weak network code and poor marketing, which resulted in a rapid loss of players. Players also didn't feel if the developers attempted to save this game. Despite the expansions and updates, and even the transition to a free-to-play model, the developers decided to finish supporting the game a little more than a year after its premiere. The servers will finally shut down in January 2021. Battleborn was not a bad game - it just lacked the "magic" that would attract players.

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