- Developer: Gearbox Software / 2K Games
- Release date: May 3, 2016
- Platforms: PlayStation 4, Xbox One, PC Windows
- Metacritic average: 68/100 (users: 6.8/10)
The authors of the great series such as Brothers in Arms and Borderlands - Gearbox Software - went a bit beyond the mark with the atmosphere and created a comic, colorful online game - Battleborn. This game is a hybrid of FPS and MOBA genres and was one of the first so-called hero shooters (although a few things distinguished it from, for example, Overwatch), that is, shooters with fairly clearly outlined character classes, each one with a set of unique features. Well, the foundation seemed solid, the ideas were good, however, unfortunately, everything failed. Why?
Where did Battleborn go wrong?
Battleborn had similar bad luck as Titanfall 2 - it was released at the same time as a similar yet better game representing the same genre. We are talking, of course, about Blizzard's Overwatch, which was more refined and had a much better marketing campaign. Battleborn offered a lot of modes, but as a result, nothing was refined here.
The game took off with a weak network code and poor marketing, which resulted in a rapid loss of players. Players also didn't feel if the developers attempted to save this game. Despite the expansions and updates, and even the transition to a free-to-play model, the developers decided to finish supporting the game a little more than a year after its premiere. The servers will finally shut down in January 2021. Battleborn was not a bad game - it just lacked the "magic" that would attract players.
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