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Essays 14 November 2020, 22:50

author: Darius Matusiak

15 Most Disappointing Games of Previous Generation

Big hype often means a lot of disappointment. Will these developers learn from their mistakes? We recall the games of the current generation that have failed us greatly.

Table of Contents

Battleborn

  1. Developer: Gearbox Software / 2K Games
  2. Release date: May 3, 2016
  3. Platforms: PlayStation 4, Xbox One, PC Windows
  4. Metacritic average: 68/100 (users: 6.8/10)

The authors of the great series such as Brothers in Arms and Borderlands - Gearbox Software - went a bit beyond the mark with the atmosphere and created a comic, colorful online game - Battleborn. This game is a hybrid of FPS and MOBA genres and was one of the first so-called hero shooters (although a few things distinguished it from, for example, Overwatch), that is, shooters with fairly clearly outlined character classes, each one with a set of unique features. Well, the foundation seemed solid, the ideas were good, however, unfortunately, everything failed. Why?

Where did Battleborn go wrong?

Battleborn had similar bad luck as Titanfall 2 - it was released at the same time as a similar yet better game representing the same genre. We are talking, of course, about Blizzard's Overwatch, which was more refined and had a much better marketing campaign. Battleborn offered a lot of modes, but as a result, nothing was refined here.

The game took off with a weak network code and poor marketing, which resulted in a rapid loss of players. Players also didn't feel if the developers attempted to save this game. Despite the expansions and updates, and even the transition to a free-to-play model, the developers decided to finish supporting the game a little more than a year after its premiere. The servers will finally shut down in January 2021. Battleborn was not a bad game - it just lacked the "magic" that would attract players.

  1. More about Battleborn

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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