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Essays 31 October 2020, 20:30

author: Jakub Mirowski

Crude Classics. Games Full of Bugs that Players Love Anyway

Games are rarely perfect in technical terms. Sometimes, though, it is the least sophisticated productions that win the hearts of players with their history and atmosphere, making us willing to turn a blind eye on even the most ridiculous drawbacks.

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Vampire: The Masquerade – Bloodlines

Some of you may be surprised: how did a game that suffered a financial disaster and ultimately led to the closure of the studio that created it ends up on the list of titles beloved by gamers? Well, Vampire: The Masquerade – Bloodlines didn't really break sales records or even gain much popularity after its premiere. But you only have to look at the community that has gathered around the latest and perhaps the best work of the Troika Games team to realize that one cannot deny the fans' sympathy towards the game. And it was the fans who gave it a second life after strict publisher deadlines forced the studio to release the game in an unfinished form.

The fan support may not bring the Troika Games team back to life, but it proves that their recent work has been truly special. Source: PCGamesN. - Crude Classics. Games Full of Bugs that Players Love Anyway - dokument - 2020-10-30
The fan support may not bring the Troika Games team back to life, but it proves that their recent work has been truly special. Source: PCGamesN.

You can scoff at how raw was the premiere version of Vampire: The Masquerade – Bloodlines. Time and again the game gave the players reasons to complain. What is definitely more interesting, though, is how it was patched – because it's actually a really endearing story. Because of Bloodlines, Troika Games ran into financial trouble and had to lay off most of its employees... which didn't stop some of them from fixing the game.

Eventually, in early 2005, the team was disbanded, but the players themselves stepped in. For more than a decade, they have been releasing unofficial patches that not only removed numerous bugs but also restored content that developers have had to remove in the face of strict deadlines.

Leonard Boyarsky played a key role in the creation of Vampire: The Masquerade – Bloodlines. He previously worked on the first two parts of the Fallout and Arcanum series, and later also on Diablo 3.

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Jakub Mirowski

Jakub Mirowski

Associated with Gamepressure.com since 2012: he worked in news, editorials, columns, technology, and tvgry departments. Currently specializes in ambitious topics. Wrote both reviews of three installments of the FIFA series, and an article about a low-tech African refrigerator. Apart from GRYOnline.pl, his articles on refugees, migration, and climate change were published in, among others, Krytyka Polityczna, OKO.press, and Nowa Europa Wschodnia. When it comes to games, his scope of interest is a bit more narrow and is limited to whatever FromSoftware throws out, the more intriguing indie games and party-type titles.

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