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Essays 23 June 2022, 15:22

author: Darius Matusiak

The Biggest Video Games Still Coming in 2022

The second, and usually the more exciting, half of the year is upon us, also when it comes to game releases. The third and fourth quarters of the year are a time when publishers fire their biggest guns. What hits are still coming in 2022?

Table of Contents

A Plague Tale: Requiem

  1. Genre: TPP action game
  2. Producer: Asobo Studio
  3. Platforms: PC, PlayStation 5, Xbox Series X & S, Nintendo Switch
  4. Planned release date: 2022

What's A Plague Tale: Requiem about?

This is the sequel to the extremely warmly received game A Plague Tale: Innocence, in which we accompanied two siblings, Amicia and Hugo, on their dangerous journey through medieval France. That game showed the prevailing Black Death, hordes of rats, and little Hugo was sick with something far more mysterious than the plague. In the second part, we will meet this heart-touching couple again and we go on a dangerous journey: once, the plague is not over, and two – someone is after the kids again. The details of the plot are a secret for the time being, and it's actually great – we'll only get to know them when we play A Plague Tale: Requiem.

Why is it worth the wait?

The first part captivated us with its unusual atmosphere, showing the Middle Ages with a little bit of fantasy, which was aided by a great audiovisual setting. The bond between Hugo and Amicia is also very convincing, making them heroes that will be remembered for a long time. In the sequel, we can certainly count on the return of all the advantages of the original, along with the mechanics of avoiding swarms of rats, but there will also be new elements. The slightly older Amicia has become even braver and more ruthless, making use of a crossbow and a hidden blade. How it all fits together into an action stealth adventure, we'll soon find out.

  1. A Plague Tale: Requiem in our encyclopedia

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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