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Essays 15 November 2022, 15:54

author: Darius Matusiak

The Unusual Inspirations Behind Famous Video Games

What does a Coca-Cola vending machine have in common with NieR? Or Pac-Man with GTA? What was Stray before it was a cat game? Here are the most interesting inspirations behind the creation of famous games.

Table of Contents

NieR: Automata – Coca-Cola vending machine

  1. Genre: action game with RPG elements
  2. Release year: 2017
  3. Developer: Platinum Games

NieR: Automata is one of the most interesting and outstanding games of recent years. It's delightful in terms of artistic direction, music, gameplay mechanics, the creative use of the camera and, finally, a complex, engaging and branching storyline, as well as extraordinary narrative. The story of androids fighting alien civilizations in the post-apocalyptic ruins of our planet are hardly evocative of the carbonized teeth killer. In this case, we're talking about a single, small element of the game, but it's perhaps even more interesting than the fact that the open world formula was based on The Legend of Zelda: Ocarina of Time.

In the "E ending" of NieR, you can create your own, positive message for other players around the world to see. The sentence consists of three segments that you can choose from a pool of available expressions to put together your own combination. One fan collected them all in a text file – it turned out there are over 300 phrases available across all the segments. And the idea of sending a reassuring message came about thanks to Coca-Cola.

A well-known company used it in a special marketing campaign against hatred and promoting peace in the world. In two cities of the conflicting countries: Lahore in Pakistan and New Delhi in India, special vending machines with cameras were installed, which enabled live video link . In this way, the people of Pakistan could remotely meet passersby in India and make some positive gesture towards them (and vice versa), encouraged by the properties and messages of the vending machine. Friendly actions were rewarded with cans of soda. So, Coca-Cola created machines, in which a drink could be bought with a nice, sympathetic behavior.

Yoko Taro – the creator of NieR – revealed his inspiration at a developer conference in San Francisco. He emphasized that at first, he planned to make messages from the game appear only in countries that shared real conflicts, but he soon gave that idea up, afraid of accusations of forcing his beliefs upon players of certain nationalities. So, the messages are exchanged randomly between users from different countries, with the positive message effect preserved anyway.

  1. NieR: Automata in our encyclopedia

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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