Might & Magic: Heroes VII
Strategy 29 September 2015
The seventh installment of one of the most popular turn-based fantasy strategy series dating back to 1995. It was created by the German studio Limbic Entertainment, whose portfolio includes the previous installment in the Heroes of Might & Magic series and Might & Magic X: Legacy. The story takes us to an empire torn by a civil war, in which young Prince Ivan created the Shadow Council composed of representatives from six different factions. The mechanics of the game are reminiscent of the earliest installments of the series and use a variety of solutions which were not implemented in the sixth part. The previously simplified economic model was improved, and the town screen was restored, together with all the characteristic features of individual factions. The maps are much larger and put greater emphasis on exploration; furthermore, the typical turn-based combat system has been slightly modified. During the battle we can use numerous machines and support units, including catapults, ballistas, and medical tents, and the battle arenas are filled with a larger number of various objects and obstacles.
Heroes of Might and Magic V
Strategy 16 May 2006
The fifth installment of the popular fantasy turn-based strategy game series. To freshen up the franchise, the production of the game was entrusted to Nival Interactive, an experienced Russian developer, whose portfolio includes such games as Rages of Mages, Etherlords, Silent Storm, and Blitzkrieg. The game takes place in the land of Ashan and focuses on the war with hosts of demons, who, having killed the king, are ravaging the country. The fate of Ashan lies in the hands of heroes, who confront the forces of evil in order to defend their home factions. The new developer decided not to revolutionize the gameplay and instead focused on the strategic aspects and minor modifications of the game's mechanics; for example, the heroes no longer participate in battles, there are no separate town screens, time limits during combat have been added, and new diplomacy options are available. It is the first game in the series to feature a fully 3D environment.
Might & Magic: Heroes VI
Strategy 13 October 2011
The sixth main entry in one of the most popular turn-based strategy fantasy games, started by the legendary developer New World Computing in 1995. To refresh the series, the development has been entrusted to the team at Black Hole Games, known from highly-rated RTS games Armies of Exigo and Warhammer: Mark of Chaos. The game takes place 400 years before the events depicted in the previous entry and revolves around an intrigue of Angels trying to re-instill a long-forgotten war. The only ones able to stop its outbreak are the members of the House Griffin, who went separate ways a long time ago, all of them now leading their own factions. Gameplay is a classic combination of turn-based strategy with RPG features, supplemented with some new solutions, like the reputation system, lack of separate screens for each town or the option to convert enemy cities into our own type of stronghold. As per new trends, the game offers astounding, three-dimensional visuals and social options.
Heroes of Might & Magic III: HD Edition
Strategy 29 January 2015
A remastered edition of one of the most well-received installments of the legendary Heroes of Might & Magic series, created for the 15th anniversary of the game's original release and the 20th anniversary of the franchise. It was commissioned by Ubisoft and developed by DotEmu, known e.g. from the remake of the cult platform game Another World. The contents of the HD edition are the same as the base game (no expansions included) and consist of 7 story campaigns (about 50 maps in total), a skirmish mode and a functional editor. Compared to the original, the key changes are the upgraded wide-screen-compatible HD visuals. The graphics are now sharper and more clear-cut, which is the result of reprogramming over 25,000 elements and models. The multiplayer mode has also been upgraded, both in the local “hotseat” mode and the online one. Also, for the first time ever, a version for mobile devices was created.
Heroes of Might and Magic V: Tribes of the East
Strategy 12 October 2007
The second official expansion pack for the fifth installment of the Heroes of Might and Magic series. The base game was released during the spring of 2006 and it was developed by the experienced Russian studio Nival Interactive. The expansion adds another episode to the war against demons that takes place in the world of Ashan. Orcs play a decisive role in bringing an end to the conflict. They are a brutal and merciless race of warriors which also uses goblins, cyclopes and powerful flying creatures called Pao Kai. The story of the expansion pack is filled with references to Dark Messiah of Might and Magic. In addition to the set of usual novelties and a story campaign, the developers also prepared 5 new scenarios for single player and 10 multiplayer maps. All units in the game have also received a new, alternative development level.
Heroes of Might and Magic IV
Strategy 29 March 2002
The fourth installment in a best-selling series of strategy games initiated in 1995 by New World Computing. The game is set in Jadame - a fantasy world the players can associate with Might & Magic VIII. Six factions were included here and each of those has their own towns, different units and technologies. Each of them also has a dedicated school of magic and can hire characters belonging to one race only (Strongholds are the only exception). The mechanics went through many modifications and simplifications. The creators got rid of recruitment on a weekly basis, modified the combat system, and erased the necessity to have a character within an army - the characters were turned into units that participate directly in combat sequences. This however, brought many restrictions that made the experience both more difficult and entertaining. The game engine was significantly modified as well, which influenced the size of the maps and brought improvements to the visuals. For the first time in the series, the game is played from an isometric view.
Heroes of Might and Magic III: The Restoration of Erathia
Strategy 03 March 1999
The third installment in a popular series of turn-based strategy games set in a fantasy universe and developed by New World Computing. After the death of king Gryphonheart, Erathia was brought to its knees by the dark forces of Nighon and Eofol. Gryphonheart's daughter - Queen Catherine, the ruler of Enroth. returns to her homeland in order to unite her compatriots in the fight against the forces of evil. The game remains faithful to the gameplay formula of its predecessors, thus the player explores Erathia in search of mythical artifacts and treasures, as well as expands their towns. What is also an inherent part of the experience, is the necessity to recruit armies and fight turn-based battles against various kinds of enemies. Compared to the franchise's previous iterations, the game introduces new heroes, new kinds of towns, and 118 types of units having new abilities and 64 spells at their disposal; the spells were divided into 4 schools of magic. The in-game maps have become larger and more detailed. Also, graphics, animations and multiplayer variants were improved.
Heroes of Might and Magic III: The Shadow of Death
Strategy 22 March 2000
The second, and this time a standalone expansion to the renowned turn-based strategy Heroes of Might and Magic III from the New World Computing studio, which was released in the spring of 1999. The storyline of the expansion titled The Shadow of Death, revolves around the character of a necromancer named Sandro, who manipulates four heroes for the sake of his own goals; he means to use them to combine two mighty artifacts and gain control over the world. Only the cooperation of the aforementioned four heroes can stop this villain from achieving his evil goals. Apart from the full content of the original version of the game, the expansion brings seven new campaigns (with the option to choose the difficulty level) and 38 scenarios, with 8 new terrain types among other features. The production also features ten new teleporters and previously unavailable artifacts, with the brand new mechanic of combining them into one “super artifact”. The Shadow of Death also brings numerous adjustments and enhancements in the area of the mechanics.
Dark Messiah of Might and Magic
RPG 24 October 2006
Another attempt at a first-person action game set in the popular Might & Magic franchise. Dark Messiah of Might & Magic was created by then-unknown development team at Arcane Studios (who later became famous thanks to the Dishonored series) for Ubisoft, who bought the rights to the IP from its previous publisher, 3DO. In Dark Messiah of Might & Magic you assume the role of Sareth, a young apprentice to the wizard Phenrig, whose mission is to prevent the coming of the eponymous Dark Messiah into the realm of Ashan. As you are exploring 12 vast locations and follow the main questline, you will fight various enemies, such as orcs, goblins, trolls, and even dragons. The authors put much emphasis on creating realistic swordplay and offered players about 40 weapons as well as several dozen offensive spells. Moreover, gameplay has been enriched with RPG elements, meaning that the protagonist gains experience and learns new abilities and spells over time. Apart from the story-based single player campaign, Dark Messiah of Might & Magic offers multiplayer for up to 20 players.
Heroes of Might and Magic III: Zlota Edycja
Strategy 20 September 2004
The complete edition of the fantasy turn-based strategy game by New World Computing, the third — and regarded as the best — installment of the Heroes of Might and Magic series. Apart from the core game, released in March 1991, the set includes two official expansions: Armageddon's Blade and The Shadow of Death. Unlike the 2002 collectible edition consisting of three separate products, this edition includes two CDs with an integrated installer containing the game and both of its expansions.
Might and Magic VII: For Blood and Honor
RPG 09 June 1999
The seventh installment in one of the most popular first-person RPGs by New World Computing. Might and Magic VII: For Blood and Honor takes us to the world of Erathia, which slowly regains its balance. It quickly turns out that multiple different races cannot coexist peacefully, and the increasing tensions between humans and elves will soon become intolerable. The Necromancer guild tries to use the situation in Erathia to their wicked ends, and only the player-controlled party can thwart their plan. Apart from the main storyline, the game features 18 side quests, nearly 30 kinds of monsters, and over 500 non-player characters. The seventh installment of the saga, created on the basis of its predecessor, offers a similar visual quality level as well as comparable gameplay mechanics and character development system. The number of available classes was increased, though, and the plot became multi-threaded, thus forcing the player to make choices that have an impact on the further course of the story.
Heroes of Might and Magic V: Hammers of Fate
Strategy 14 November 2006
The first official expansion for Heroes of Might and Magic V. The add-on was developed by Russian studio Nival Interactive. The most important new addition in the Hammers of Fate expansion pack is a new race, the dwarves, who actively join the conflict in the world of Ashan. The new race not only adds their legendary combat skills to the gameplay, but a rich set of spells as well. A story campaign consisting of 15 large missions is related to the dwarves. The game also contains 5 single scenarios and 10 multiplayer maps. The list of new features added in Heroes of Might and Magic V: Hammers of Fate is supplemented by previously unavailable locations, buildings, units and artifacts. The game also contains many improvements added due to fan’s demands – for example caravans and random map generator.
Might and Magic VIII: Day of the Destroyer
RPG 01 March 2000
Another installment of the universally acclaimed RPG series. Might and Magic VIII: Day of the Destroyer takes us to a completely different realm of Jadame where the legendary Escaton The Destroyer, who wandered through different worlds for centuries, appears. After the opening of the gates of fire, air, water, and earth, the powers that used to lie dormant begins to ravage the land. To defeat the spreading evil, the player-led party of warriors has to earn the trust of many powerful allies. As far as graphics and gameplay mechanics are concerned, the game is almost identical to its predecessor. However, the way we lead the party was completely changed. This time around, we create just one hero, while the rest can be freely recruited and swapped. Apart from that, the game features previously unavailable spells and skills, a modified character development system, and an enhanced user interface.
Heroes of Might and Magic III Complete
Strategy 15 January 2002
A collector’s edition of the third installment in the turn-based strategy fantasy game series which has been developed at New World Computing since 1995. Heroes of Might and Magic III Complete consists of the vanilla game that came out in March, 1999, as well as its two official expansions: Armageddon's Blade and The Shadow of Death (both on separate CDs). In total, the players have over 20 story campaigns and an impressive number of scenarios, heroes, monsters, and artifacts at their disposal, not to mention all the novelties and modifications introduced to the core game by the two aforementioned add-ons.
Might & Magic: Heroes VII - Trial by Fire
Strategy 04 August 2016
A standalone expansion for the 2015 turn-based strategy game Might & Magic: Heroes VII by Limbic Entertainment. The story takes place five years after the events of the core game, which resulted in Ivan Griffin becoming the first emperor of the Holy Griffin Empire. However, the peace doesn't last long and soon the Empire clashes with the neighboring Dwarven kingdom of Grimheim. Might & Magic: Heroes VII – Trial by Fire is focused on attempts of averting an armed conflict which could prove disastrous for both sides. The mechanics of the expansion remain virtually the same as the core game's, but its contents have been expanded. The expansion features two new campaigns, as well as bonus scenarios written by Terry B. Ray, the writer of Heroes of Might and Magic IV. Moreover, Trial by Fire also introduces six new Skirmish maps and the Fortress faction with its characteristic units and Rune Magic.
Might & Magic: Heroes VI - Shades of Darkness
Strategy 02 May 2013
Might & Magic: Heroes VI - Shades of Darkness is a stand-alone expansion for the hit strategy game, Might & Magic: Heroes VI. It was developed by Virtuos, a studio known for their achievements in computer graphics (they co-created NBA 2K13, MLB 2K13, and Generator Rex: Agent of Providence, among others). Shades of Darkness introduces a new faction to the game, the Dungeon. The expansion also adds two new campaigns in which we control Raelag, a dark elf. The players get to know his demonic past, the time when he established the hidden city of dark elves somewhere in the far reaches of Ashan. The core rules of gameplay remain the same. However, Virtuos introduced new units, heroes, buildings, artifacts, and dynasty weapons.
Might & Magic: Clash of Heroes
Strategy 01 December 2009
A spin-off of the popular Might & Magic series by Capybara Games, originally released for Nintendo DS, and later also for PC and the eight generation consoles. It is a combination of logic puzzle games and turn-based strategies with significant plot, and visuals-wise it resembles a jRPG. The story was divided into 5 episodes, during which you have to complete quests, explore the world, talk to NPCs, and, of course, fight enemies. The game focuses strongly on creating and managing your team, consisting of e.g. knights, elves, wizards, necromancers, or tamed demons. It allows you to use various strategies and your troops' special abilities in battle. The single player mode is complemented by an online and a local multiplayer mode, in which your team competes against other players' teams.
Might and Magic VI: Mandate of Heaven
RPG 15 April 1998
The sixth major installment of the cult RPG series. Might and Magic VI: Mandate of Heaven tells a completely new story that fills the plot hole between the second and third installment of the Heroes of Might and Magic series. The action takes us to the fantastical land of Enroth which was plunged into chaos after king Roland Ironfist had disappeared and the apocalypse worshippers decided to overthrow prince Nicolai to put their leader on the throne. The eponymous Mandate of Heaven can only be reclaimed by the player-controlled party of four heroes — this time, they are all human and represent character classes typical of the universe. The novelty in the series is the possibility of choosing between turn-based and real-time combat mode. In technical terms, the production is a great step forward in history of the series since it features seasons, a day-and-night cycle, and fully three-dimensional graphics that let us rotate the view by 360 degrees as well as look up and down.
Heroes of Might and Magic III: Armageddon's Blade
Strategy 30 September 1999
The first official expansion to the renowned turn-based fantasy strategy game Heroes of Might and Magic III from the New World Computing studio. The storyline of the Armageddon’s Blade expansion tells the tale of the events, which took place after the end of the campaign of the vanilla version of the production. The main story arc revolves around the character of the lord of Eeofol – Kreegan, who desires to create a powerful weapon, and by using its might he means to bring chaos and destruction to the entire world. The future queen of Erathia – Catherine, takes up arms against him together with her husband and other allies. Counting the five subplots, we receive a total of six new campaigns in the expansion, which consists of 26 missions in total. Armageddon’s Blade also features 38 new maps for single player games and 10 for multiplayer skirmishes. The game also has a new town (Conflux), 23 previously unavailable creatures, and two fresh hero classes (in total 18 new characters) with distinct features and unique abilities. All of the above is further improved by numerous adjustments to the game mechanics and an enhanced map editor and map generator.
Might & Magic: Chess Royale
Strategy 30 January 2020
Might & Magic: Chess Royale is a large-scale auto battler strategy. The match starts with a hundred players who fight one-on-one battles with each other until the last survivor remains on the battlefield.
Might and Magic IX: Writ of Fate
RPG 29 March 2002
The ninth installment in the cult RPG series by New World Computing. The action of Might and Magic IX: Writ of Fate is set in a new region of the world known from Heroes of Might & Magic IV. The new adventure starts when our ship crashes on a mysterious island, and our first task is to find our missing crewmates and a way to escape. Then, we have to help six local tribes unite against a common enemy from the west, led by an evil warlord called Tamur Leng. In the game, we lead a party of four daredevils of various races and classes. We can also recruit three additional NPCs who'll grant us extra skills. The biggest strength of this installment is a new engine, LithTech 2.5, thanks to which the action takes place in nine huge locations, while the graphics present the best quality level in the history of the franchise thus far.
Heroes of Might and Magic II: The Succession Wars
Strategy 01 October 1996
A continuation to a bestselling turn-based strategy game created by Jon Van Caneghem and his New World Computing studio. Heroes of Might and Magic II: The Succession Wars is set several years after the events depicted in the original game. When the ruler of Enroth, Lord Morglin Ironfist dies, a conflict over the throne breaks out between his sons. The player is given a choice, whether to fight for Roland's rebellion (he got banished from the kingdom) or stay loyal to Archibald, who considers himself the rightful heir to the throne. The gameplay formula has not changed significantly, but the creators introduced several novelties and improvements. The four hero classes from the original game were supplemented by a necromancer and a wizard, along with castles characteristic for these new classes and new creatures. Also, the second installment expands the list of skills available to heroes and introduces modifications to the system behind the use of spells. Additionally, the player is now capable of upgrading their units.
Crusaders of Might and Magic
Action 10 December 1999
Crusaders of Might and Magic, developed by 3DO Company, is an action RPG spin-off of the popular Might and Magic series. We play as a young warrior named Drake who seeks revenge for the slaughter that took place in his home village in the past. After years spent on training and exercising, he decides to face the force that ravages the country - Legion of the Fallen, led by the demonic Necros who sold his soul for magical powers. During our adventures we explore new locations and fight with the encountered enemies. We have various weapons at our disposal and thirty powerful spells. Like in most RPGs, our character levels up and improves their skills. The game features full-3D visuals.
Heroes of Might and Magic: A Strategic Quest
Strategy 15 June 1995
A turn-based strategy game set in a fantasy world and created by Jon Van Caneghem - the developer behind the classic Might & Magic RPG series, as well as the 90s' King's Bounty, which is considered a precursor to the former. The plot refers to the sixth installment in said RPG series and takes the player to the lands of Enroth. Four commanders have competed against one another for power over the lands. The four commanders are: Lord Ironfist (a knight), Queen Lamanda (a magician), Lord Slayer (a barbarian), and Lord Alamar (a warlock). The player assumes control of one of these characters in order to conquer Enroth and eliminate the opponents. Exploration of new territories constitutes a fundamental part of the experience. In this phase, the player gathers resources, artifacts, visits and claims various locations (mines, for instance), conquers castles belonging to the opposition, as well as battles different creatures and other enemies. Both the exploration and combat sequences are turn-based here. The characters/commanders do not participate directly in combat, though they can support their forces using spells.
Heroes of Might and Magic IV: The Gathering Storm
Strategy 24 September 2002
The first official expansion to the fourth installment of the renowned turn-based strategy series from the New World Computing studio. Heroes of Might and Magic IV: The Gathering Storm introduces over 20 individual scenarios and 6 new mini-campaigns, in which the key character is the mighty sorcerer named Hexis. When a surge in his power causes a series of cataclysms that begin to threaten the entire land of Lodwar, five heroes set out to challenge the antagonist as each of them represents an in-game faction - the forces of Order, Chaos, Nature, Might and Life. The expansion also features a wide range of novelties, such as an original soundtrack, 4 previously unavailable units, 7 new buildings and 16 unknown artifacts. The most important change that comes with this production is the improved multiplayer mode, something the players have been desperately waiting for. It offers the option to enjoy multiplayer skirmishes on principles similar to the previous installments of the series.
Heroes of Might and Magic IV: Winds of War
Strategy 26 February 2003
The second official expansion to Heroes of Might and Magic IV, which was developed by the New World Computing studio and released in the spring of 2002. The action of the newest expansion, Winds of War, takes place in the kingdom of Channon, which lies on the northern continent of the land of Axeoth. It has become the target of an attack from five hostile armies, which desire the riches that the capital of the kingdom, Ryloss, has amassed. Over the span of the six new mini-campaigns the players can lead one of the five invading armies. The only exception is the sixth campaign, where the five forces are engaged on one map in a final battle over the dominion of the kingdom of Channon. The title also introduces numerous novelties, such as previously unavailable heroes, new units and artifacts, five brand new locations, an original soundtrack and an enhanced map editor.