Tom Clancy's Rainbow Six: Quarantine
Tom Clancy's Rainbow Six Quarantine is the next installment in the Rainbow Six series, this time focused on cooperation gameplay and survival horror. The game is traditionally the responsibility of Ubisoft. The production was announced during the E3 2019 fair.
Tom Clancy's Rainbow Six: Siege
Action 01 December 2015
The next installment in the tactical shooter series Rainbow Six endorsed by the author Tom Clancy. The game was developed by Ubisoft Montreal Studio, known for bestsellers such as Watch_Dogs and the Assassin’s Creed franchise. The title is a spiritual successor to the previously announced Rainbow Six: Patriots, which was eventually canceled. The gameplay focuses on police special forces fighting terrorists, with emphasis on tactics and tactical position defense. Most missions take place in confined spaces, which – thanks to an advanced physics engine – can be completely destroyed. During combat, the two teams can shoot through or blow up walls, floors, and ceilings, as well as barricaded doors. Because of this, the situation on the battlefield changes dynamically, forcing the players to adjust their tactics and cooperate with teammates.
Tom Clancy's Rainbow Six: Critical Hour
Action 14 March 2006
Tom Clancy's Rainbow Six: Critical Hour is the next item in a best-selling series of tactical action games developed since 1998 and branded by a popular American book author of political thrillers.
Tom Clancy's Rainbow Six 3: Gold Edition
Action 14 July 2004
Tom Clancy's Rainbow Six 3: Gold Edition is a compilation of two products: Tom Clancy's Rainbow Six: Raven Shield and Tom Clancy's Rainbow Six 3: Athena Sword.
Tom Clancy's Rainbow Six 3
Action 28 October 2003
The console edition of Tom Clancy's Rainbow Six 3, which is also the first installment of this incredibly popular desktop series. As we play, we take control of the members of the title special unit, which deals with combating threats from terrorist groups, undertaking a variety of different tasks in different locations around the world.
Tom Clancy's Rainbow Six 3: Raven Shield
Action 19 March 2003
The third installment in a tactical action game series that originates back to 1998 and is based on Tom Clancy’s novels. Just like in the previous installments of the series, you are put in command of Rainbow, a fictional special forces unit invented by the writer, during its various military operations all over the world. This time, the tasks you are challenged with include destroying a biological weapon storage facility and cracking down on a gang terrorizing a bank in the heart of London. Gameplay mechanics are very similar to the proven solutions that have been used throughout the series, emphasizing tactical planning. Tom Clancy’s Rainbow Six 3: Raven Shield offers some additional weapons and useful gadgets, as well as improved AI (of both enemies and your squad members). The biggest innovation, however, is the more advanced 3D graphics engine that had also been used in Unreal II.
Tom Clancy's Rainbow Six: Rogue Spear
Action 18 March 2002
One of the more complicated tactical shooters that was decided to spend on a Nintendo portable console. We are at the forefront of the anti-terrorist team. Our task is, among other things, to rescue hostages.
Tom Clancy's Rainbow Six Rogue Spear
Action 16 September 1999
A direct sequel to the warmly-welcomed tactical FPS, created in cooperation with one of the most popular modern political-fiction writers, Tom Clancy. We lead an elite counter-terrorist unit and face two incredibly dangerous criminal organizations. The game is divided into 18 diversified missions, taking place in real-life locations, like art museum, opera, or on board of a 747 Jumbo Jet. Like its predecessor, Tom Clancy’s Rainbow Six Rogue Spear emphasizes tactics, with careful planning and the selection of proper team members and weapons being the key to success. Furthermore, new tactical options and changing weather effects have been introduced, including snow and rain. Additionally, both visuals and artificial intelligence of enemies have been improved.