Ubisoft's 2025 results are below expectations, but the company doesn't blame Assassin's Creed: Shadows for that. It actually seems quite satisfied with the release of this game. The question is: is it right?
Ubisoft has published a financial report for the first quarter of the fiscal year 2025-2026, covering the period from April 1, 2025, to June 30, 2025. The total revenue of the French company was close to 310.8 million euros, which was 3.9% lower than the one generated in 2024-2025. Let's not forget that Assassin’s Creed: Shadows was released on March 20th, which was supposed to be a game-changer for the company.
Ubisoft openly admits that their results are below expectations, blaming it on unfavorable currency exchange rates and the confusion around Tom Clancy's Rainbow Six: Siege X, which made players less willing to spend money than usual, not on AC: Shadows. These factors were the reason why the revenue from game sales, DLCs, subscriptions, virtual items, etc., amounted to 281.7 million euros, which was 2.9% lower year on year. It's also worth noting that as much as 92.5% of this amount (260.4 million euros) was generated by productions from the "backward compatibility," meaning those released in previous years. The company, however, hopes that cooperation with Tencent will stabilize the situation.
Ubisoft also boasted about the number of players of Assassin’s Creed: Shadows. Since March 20, 2025, 5 million people have played the latest title of the French company, which is in line with the corporation's expectations.
Ubisoft expects that the results of Assassin's Creed: Shadows will go up in the second half of 2025. This is anticipated to be affected by, among other factors, the release of the Claws of Awaji expansion, planned for the second quarter of the current fiscal year, which is from July to September. The earlier rumors said the DLC would launch in September, so we can probably expect it in that month.
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Author: Hubert Sledziewski
Has been writing professionally since 2016. He joined Gamepressure.com five years later - although he has known the service since he had access to the internet - to combine his love for words and games. Deals mainly with news and journalism. A sociologist by education, a gamer by passion. He started his gaming adventure at the age of four - with a Pegasus. Currently, prefers PC and demanding RPGs, but does not shy away from consoles or other genres. When he's not playing or writing, he enjoys reading, watching series (less often movies) and Premier League matches, listening to heavy music, and also walking the dog. Almost uncritically loves the work of Stephen King. Does not abandon plans to follow in his footsteps. However, he keeps his first "literary achievements" locked away deep in a drawer.