Assassin's Creed: Valhalla players face a problem that very often recurs in the context of live-service games. They suffer from a lack of content, formerly offered as part of seasonal events.
Developers of single-player AAA games are increasingly choosing to create them as live-service, or game-as-service, model (formerly, the term was associated exclusively with online free-to-play titles).
This is because the aforementioned "new content" is very often made available as part of a time-limited events, which - when they come to an end - may return only some time later or never.
Examples are numerous - you will find a few below, under the second paragraph. And now let's move on to the complaints of the Assassin's Creed: Valhalla community about the live-service model used in this item, which are the clou of this news.
Yesterday on the subreddit dedicated to Ubisoft's series about hooded assassins, a thread appeared regarding events such as Ostara, Yule, Sigrblot and Oskoreia. Its author pointed out that they were quite interesting, and now that development of the game has come to an end, it is impossible to return to them.
The community agreed with him. Some people - especially those who reached for the game more recently - were surprised by the fact that now in AC: Valhalla it is impossible to do everything (although a similar topic was raised already a year ago).
It is worth noting that the community does not consider this content to be particularly important or necessary when interacting with AC: Valhalla - in which there is no shortage of content anyway. It's more about a sense of loss, not being able to experience something that was part of the game for a while.
It's unlikely that Ubisoft will listen to the voice of fans and bring the events back. At most, one can hope that the French will recognize the problem in question and a similar situation will not be repeated in the next "big Assassin," which is likely to be AC: Red (working title).
When it comes to titles designed primarily for single-player, we can mention Monster Hunter: World or Forza Horizon 5.
A good example of a single-player AAA live-service is also Diablo IV. However, the analysis must wait until we see in practice what part of the seasonal content will be moved to the Realm of Eternity after a given season ends.
As for free-to-play game operating as live-services, we can point out, for example Apex Legends and the community-liked Winter Express mode, which for four years has been returning once a year - in late December and early January - as part of a holiday event.
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Author: Hubert Sledziewski
Has been writing professionally since 2016. He joined Gamepressure.com five years later - although he has known the service since he had access to the internet - to combine his love for words and games. Deals mainly with news and journalism. A sociologist by education, a gamer by passion. He started his gaming adventure at the age of four - with a Pegasus. Currently, prefers PC and demanding RPGs, but does not shy away from consoles or other genres. When he's not playing or writing, he enjoys reading, watching series (less often movies) and Premier League matches, listening to heavy music, and also walking the dog. Almost uncritically loves the work of Stephen King. Does not abandon plans to follow in his footsteps. However, he keeps his first "literary achievements" locked away deep in a drawer.