Take-Two Interactive's CEO sees potential in the use of AI in game development, but believes that artificial intelligence will not replace human creativity.
1
Commenting on the recently released financial results, Take-Two Interactive CEO Strauss Zelnick, discussed the company's publishing strategy for the coming years. There were many interesting themes in his statements.
Currently, the hottest topic in the technology industries is the use of artificial intelligence.
"I wish I could say that advances in AI will make it easy to create hits, but it is obvious that this will not happen. Creating hits requires genius, and data sets plus calculations and large language models do not equal genius. Genius is the domain of humans, and I believe it will remain so."
"A machine will not be able to look ahead. A machine can make predictions based on data sets and using massive computing power and large language models. But mistaking this result for intelligence and creativity is like mistaking a magic trick for magic."
The company's report also included information on its release plans for the fiscal years 2024-2025, that is, the period from April 1, 2024 to March 31, 2026. During these 24 months, Take-Two intends to release as many as 52 games. Among them will be:
It is worth recalling here that in fiscal year 2025 Take-Two expects revenues of $8 billion thanks to the release of a number of highly anticipated projects. Most analysts believe that it will only be possible to reach this level if this period sees the release of Grand Theft Auto VI. We wrote more extensively about this yesterday:
Interestingly, up to 44% of all these games will be new IPs. Take-Two executives realize that not all of these projects will be successful, but they convince investors that this is a necessary risk to ensure the company's long-term growth.
1

Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.