Bethesda veterans ditch UE5 for optimization miracle. New open-world RPG will run on a 10-year-old laptop

The Wayward Realms is dropping Unreal Engine 5, which will help speed up development of the game and ensure good optimization of the new game from Bethesda veterans.

Jacob Blazewicz

Bethesda veterans ditch UE5 for optimization miracle. New open-world RPG will run on a 10-year-old laptop, image source: OnceLost Games.
Bethesda veterans ditch UE5 for optimization miracle. New open-world RPG will run on a 10-year-old laptop Source: OnceLost Games.

Some ex-Bethesda employees are ditching Unreal Engine 5 and going with their own tech for their first game.

Epic Games' engines enjoy popularity (at least among developers), replacing many proprietary engines. Just take a look at CD Projekt Red, they've gone all in with Unreal Engine 5 (every new project they've announced is being developed using this tech).

Nevertheless, not the entire industry relies on Epic Games' assistance. Some games have specific needs that Unreal Engine 5 simply doesn't meet. Apparently, The Wayward Realms is one of those titles.

A new, better, lighter, and faster engine

Former developers from Bethesda Softworks assured that even after the departure of Julian LeFey—one of the main creators of The Elder Scrolls series, who passed away a week later—the launch title of OnceLost Games studio would still be developed according to his vision. However, it apparently requires a new engine, as the team announced in a post published on Steam.

According to the studio, after their last "honest" update and the delay of The Wayward Realms, they got a lot of "positive" feedback, but also some comments from players eagerly waiting for the game. These indicated that the creators shouldn't rush things, but also that players are really looking for "complex systems, meaningful choices, and solid, uncompromising gameplay."

In this situation, the studio decided to ditch Unreal Engine 5 and start working on their own engine, which they've been tinkering with for the past few weeks. This will give the team the freedom to develop technology capable of supporting their vision of an ambitious RPG. It will also allow them to launch The Wayward Realms on laptops from a decade ago without a dedicated GPU, as well as on the first Nintendo Switch.

Moreover, since the engine will be relatively "light," everything loads quickly (in 300 milliseconds), which significantly speeds up the work on the game. The entire game world also doesn't take ages to load: Eyjar, a map "four times the size of Manhattan," loads in less than a second. Furthermore, the devs are making efforts to ensure their technology is modder-friendly.

Nevertheless, the new OnceLost Games engine needs time, and although it will apparently greatly improve development, it practically rules out the title release not only this year but even at the beginning of next year. That's why the developer plans to release The Wayward Realms only in June 2026, and only to those who supported the project on Kickstarter.

On December 3rd at 5:00 pm PT, there will be a Q&A session with OnceLost Games, during which players will be able to learn more about the studio's plans and the project's status. The stream will take place on Twitch.

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Jacob Blazewicz

Author: Jacob Blazewicz

Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with gamepressure.com in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).

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