- A few days ago, it was officially announced that Cyberpunk 2077 has gone gold and was sent to the press;
- The price for that was crunch and the developers will have to work more from now on;
- The situation has been critically received by the industry, but the words of the Game Informer's journalist indicate that the decision was made with the consent of CD Projekt RED's employees, after a discussion inside the company.
A few days ago we learned that Cyberpunk 2077 has gone gold and the game disc went to the press, which means that the launch date, scheduled for November 19 this year remains valid. However, at the end of September we could still read that the release of the game on time will require crunch - the developers will now work six days a week to eliminate the remaining bugs present in the game (their overtime work is to be paid for). The situation has made waves in the industry, especially after being reminded that last year the developers assured that they want to avoid intense crunch when working on the new title.
Several local artists stood up for the studio - including Adrian Chmielarz from The Astronauts and people associated with CD Projekt RED itself. According to them, the phenomenon of crunch has to be looked at much more widely and is more complicated than it may seem, and the scandal has been artificially blown up by the media. These words seem to be confirmed by Game Informer journalist Liana Ruppert, who even said during yesterday's GI Show podcastthat the studio was considering delaying Cyberpunk 2077 once again, but most of the developers agreed on extending the working hours.
"From what I understood after talking to several people, there were discussions on whether to delay the launch of Cyberpunk once again or crunch. And from what I've heard, most agreed to a six-day working week."
Ruppert also made it clear that crunch under Polish conditions is a bit different from the American one (where developers are in fact exploited and have little influence on it). What's most important - Polish developers were not faced with faits accomplis, but took part in the discussion on the subject themselves. She also found it extremely sad that some of the people working on the game did not want to publicly enjoy the fact that the game has gone gold, fearing the reaction of the community and journalists.
A few hours ago, popular trade journalist Jason Schreier referred to Liana Ruppert's commentary. According to him, it was suggested during the podcast that his reports that some of the creators of Cyberpunk 2077 have been crunching for a long time were untrue, and to confirm his words, he posted an e-mail from Adam Badowski from June in which he apologized to families and close developers for their excessive work. He also pointed out that the crunch doesn't make CD Projekt RED a bad company, but he's never seen so many people trying to defend a game developer.
Ruppert pointed out, however, that Schreier's entry strays from the context of her statement, and she did not attack the journalist and her article in any way. In this case, it is hard not to admit that she is right - while the material prepared by Schreier may be of great merit, one cannot help feeling that he is now trying to find some fault. The journalist's statement does not in any way offend him and is mainly about the fact that the CD Projekt RED does not put the developers before faits accomplis, but a discussion was held with them about possible crunch.
Let us recall that Cyberpunk 2077 will be released on November 19, this year on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X and S.
- Cyberpunk 2077 - official website
- Cyberpunk 2077 Hands-on Preview. After Four Hours, I'm as Happy as Concerned