Kicinski Apologizes to CD Projekt Red Employees
Jacob Blazewicz, 30 October 2020, 16:51
Jason Schreier revealed the content of an email sent by Adam Kicinski to the staff of CD Projekt RED. The CEO of the Polish company apologized for the words uttered during the Tuesday conference, de facto underplaying crunch in the company.
Alleged Ex-Cyberpunk 2077 Dev on Crunch
Jacob Blazewicz, 15 October 2020, 16:00
There were further reports of crunch among the developers of Cyberpunk 2077. This time, an alleged former employee of CD Projekt RED took the floor, claiming that some developers have been working 16 hours a day since mid-2019.
Cyberpunk 2077 May Have Been Delayed Once Again
Paul Wozniak, 09 October 2020, 20:47
Game Informer journalist revealed yesterday that the launch of Cyberpunk 2077 could have been postponed once again, but the developers jointly decided to extend the weekly working time.
Adrian Chmielarz Comments on Crunch in CD Projekt RED
Milosz Szubert, 05 October 2020, 18:33
Adrian Chmielarz, well-known Polish game developer, currently working at The Astronauts, decided to comment on the crunch at CD Projekt RED. Among other things, he criticized people who are too eager to criticize the devs of The Witcher and Cyberpunk.
Cyberpunk 2077 Devs Will be Crunching After All
Bart Swiatek, 30 September 2020, 11:42
According to industry journalist Jason Schreier, the Polish studio CD Projekt RED has sent e-mails to employees informing them that the company will be working six days a week in the coming months. The reason is the need to eliminate bugs in Cyberpunk 2077.
Important Changes at Rockstar Games. GTA 6 in the Background
Jacob Blazewicz, 15 April 2020, 22:28
Kotaku published an article on the change in the treatment of employees by Rockstar Games. According to the statements collected by the service, the company is clearly trying to improve the work culture. It was also mentioned that the new GTA is still at an early stage of production.
Doom Eternal Dev: Crunch is a Way of Life
Czarus, 17 March 2020, 11:47
The issue of crunch in the gaming industry is usually seen as something bad, and voices that do not demonize this phenomenon often disappear somewhere in the crowd. id Software's creative director, Hugo Martin says that working long hours on a game is not necessarily a negative thing - for many it's a way of life - and he's not alone in this statement.
Former Employee on the Secret of Naughty Dog's Success
Jacob Blazewicz, 13 March 2020, 17:28
Another former employee of Naughty Dog spoke about working conditions in the studio. According to Jonathan Cooper, the company has many talented but inexperienced creators, which causes delays in production and crunch. He also claims that the success of the team is primarily due to Sony funding.
The Last Of Us 2 Devs are Said to be Crunching Hard
Paul Wozniak, 12 March 2020, 23:34
Jason Schreier's latest text reveals that the development of the second installment of The Last of Us was burdened with a considerable crunch among Naughty Dog employees. A similar situation took place during work on previous projects of this studio.
Doom Eternal Producer Admits That Crunch Couldn't be Avoided
Bart Swiatek, 22 January 2020, 12:58
Marty Stratton, executive producer of Doom Eternal, admitted in an interview for VG24/7 that despite postponing the release date by a few months, the game required a crunch period from the developers.
Cyberpunk 2077 - Despite Delays Crunch will be Necessary
Adrian Werner, 17 January 2020, 12:35
The delayed release of Cyberpunk 2077 does not mean that the developers will avoid crunch. The management of CD Projekt RED expects that the developers will have to work longer. We also found out that the game can be played through from beginning to end since many months.
Rockstar Games is Starting to Treat its Employees Better
Bart Swiatek, 07 August 2019, 11:39
Rockstar Games has offered full-time employment contracts to testers of its games and has changed some of the draconian rules that led to some very bad working conditions. According to last year's reports, those in this group were among the most exploited workers in the British studio.
Devs of Uncharted and The Last of Us About Crunch in Naughty Dog
Konrad Serafinski, 27 July 2019, 22:28
It turns out that the topic of crunch touches even the most valued developer studios. This is also the case with Naughty Dog, whose former and current employees shared some information from behind the scenes.
Jason Schreier Investigation: ''Working on CoD Black Ops 4 Was Hell''
Adrian Werner, 27 June 2019, 23:08
Thanks to Kotaku we learned about the terrible working conditions at Treyarch, the studio known from the Call of Duty: Black Ops series. Testers were the ones who had it worst.
Cyberpunk 2077 With Less Crunch Than The Witcher 3
Adrian Werner, 18 May 2019, 23:50
The heads of the CD Projekt RED studio declared that in terms of crunch, the final stage of production of Cyberpunk 2077 is to be much more developer-friendly than it was the case with Witcher 3. Overtime is to be voluntary.