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News video games 23 March 2019, 22:07

author: Jakub Mirowski

Cyberpunk 2077's Missions Will be Much More Extensive Than The Witcher's

In a podcast recorded for GameStar, developers from CD Projekt RED announced that the missions in their latest title, Cyberpunk 2077, will be more extensive than those we've seen in The Witcher 3.

Probably even the developers at CD Projekt RED themselves don't know when exactly their latest project - the futuristic Cyberpunk 2077 - hits the store shelves, but they are doing their best to make the wait even more unbearable. In a recent podcast on the German website GameStar, quest designer Philipp Weber announced that quests in the studio's upcoming game will be much more complex than those in the team's latest hit, The Witcher 3.

Cyberpunk 2077s Missions Will be Much More Extensive Than The Witchers - picture #1
The mission designers in Cyberpunk 2077 have only one goal: to give players as many options and freedom in choosing their own solutions as possible.

As an example, one of the quests was given, in which an NPC required the player to hand over their weapons. Developers had to design the location in such a way as to give several opportunities for those who decided to voluntarily disarm themselves... but also to enable interesting, varied fun for those who decided to insist on entering with their hardware. In this way, the whole task had to be reconsidered. In Cyberpunk 2077, our choices in various missions should be logical and meaningful in the context of the story. The developers also pay attention to avoid making one element of the game the focal point of too many stages, as it was in the Wild Hunt, where practically every task required us to use witcher senses.

After the publication of the podcast, Philipp Weber also referred to an article on GameStar, the title of which suggested that quests would be "three to five times more complex". Later on, the developer provided an additional explanation on Reddit:

"As a bit of context, since this was taken from a German podcast, and some things might get lost in translation: What I was saying was that as a quest designer, I now have to consider the different new opportunities we offer (like using Netrunning Skills, etc.) and how using those often gives you more (as an example, 3 to 5 in some cases) ways how to solve a quest or challenges within a quest. This naturally makes quest designs more complex in some areas, but it's honestly great fun to do"

No matter how complex the missions in Cyberpunk 2077 will be, most players will certainly be happy that CD Projekt RED hangs the bar even higher than with The Witcher 3 - and let's recall that that title was already praised for its quest design, both from those from the mains storyline and the side ones. What's worse, additional options and scenarios equals more work for the developers, which in turn can significantly increase the time we'll have to wait for the release. Its date is not known yet, but it is quite possible that the studio will provide at least an approximate date during this year's E3.

  1. Cyberpunk 2077 official website

Jakub Mirowski

Jakub Mirowski

Associated with Gamepressure.com since 2012: he worked in news, editorials, columns, technology, and tvgry departments. Currently specializes in ambitious topics. Wrote both reviews of three installments of the FIFA series, and an article about a low-tech African refrigerator. Apart from GRYOnline.pl, his articles on refugees, migration, and climate change were published in, among others, Krytyka Polityczna, OKO.press, and Nowa Europa Wschodnia. When it comes to games, his scope of interest is a bit more narrow and is limited to whatever FromSoftware throws out, the more intriguing indie games and party-type titles.

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