Newsroom News Breaking Comics Tags RSS
News video games 23 September 2021, 18:44

Sony Rejected Prostitute Protagonist in Detroit: Become Human

Tom Henderson revealed some previously unknown information about Detroit: Become Human. Reportedly, originally the game was supposed to include four protagonists, but one of the heroines did not get approval from Sony. The reason was her appearance.

One of the strong points of Quantic Dream's Detroit: Become Human on PC and PlayStation was undoubtedly the three protagonists - Connor, Marcus and Kara. We cared about them and quickly became involved in their fates. It turns out it could have been even more interesting. Tom Henderson revealed information that originally the game was to offer four playable characters: two men and two women. One of the ladies did not win Sony's approval - and let's recall that Detroit was initially a PS4 exclusive - which resulted in the fourth character being canceled. Or rather, degraded to extra.

Sony Rejected Prostitute Protagonist in Detroit: Become Human - picture #1

Henderson mentions that the fourth protagonist was to be a busty blond-haired android, working as a prostitute or - to stick to the game's nomenclature - a sex android. Such a description corresponds to a large extent to the character of North, with whom Marcus could enter a deeper relation. She performed a similar "function" - at one point she even said about herself: "I was nobody, a doll programmed to satisfy people, a toy for their pleasure...". And while her appearance - especially at the beginning of the story - doesn't quite match Henderson's characterization, later in the game she dyes her dark brown hair strawberry blonde. It can also be assumed that with the reduction of North's role in the story, certain parts of her body were reduced in size.

North in Detroit: Become Human.

According to Tom Henderson, the character's appearance and role caused enough controversy that Sony, having resolved the issue, wanted to end their three-game deal with Quantic Dream as soon as possible (we're talking about Heavy Rain, Beyond: Two Souls and Detroit: Become Human). What's interesting, after releasing the second of these positions, the French developers were supposedly working for two years on a space open-world game with the working name Project Karma (later reportedly renamed to Project Solstice). But Sony wanted Detroit.

Also, according to Henderson, the developers ran into problems adapting the engine they were using at the time to develop an open-world game. So did it end up in the trash? Not necessarily - the informant says that we may resurface as a Star Wars project. However, it is hard to predict when and if this will happen at all.

Hubert Sledziewski

Hubert Sledziewski

A sociologist by education, a gamer by passion. His adventure with gaming began at the age of four – with the Famicom clone. Currently, he prefers PC and challenging RPGs, but doesn't shy away from consoles or other genres. He has been writing professionally since 2016. He joined Gamepressure five years later – although he has known the website ever since he had access to the Internet – to combine his love of writing and games. He mainly deals with news and editorials. When he's not playing or writing, he's happiest reading, watching TV shows (less often movies) and Premier League matches, listening to heavy music, and walking his dog. He loves Stephen King's works almost unconditionally. He has not abandoned plans to follow in his footsteps. However, he keeps his first "literary achievements" locked away deep in a drawer.


See/Add Comments