Blizzard Entertainment's Daniel Briggs has allayed concerns about the dynamic visual effects in Diablo IV, which players were unable to see during beta testing.
Diablo IV beta has stirred up quite a few emotions - both positive and negative. Even though it was known that the tests would show only a fraction of the game's content, already during early access the Internet was flooded with questions about allegedly unfinished or missing elements.
One of the more frequently raised issues concerns the intensity of ability visual effects, which we will see in its full glory only after the full release of Diablo 4. This was confirmed by designer Daniel Briggs in response to questions from Twitter users, who had trouble seeing the mechanics work in practice.
The system was revealed in late 2021, along with a lot of other information about the fourth Diablo.
Briggs addressed these theories.
At the same time, although the intensity does not increase strictly gradually, the changes can be seen most when comparing the basic version with what we will see at the maximum character level. Meanwhile, Diablo 4 beta limited character progression to level 25, out of 100. So it's hardly surprising that the progression of this mechanic - even if it was possible during testing - didn't particularly catch the eye of players.
Briggs also mentioned that there will be a lot of additional (i.e. not shown) content in the game, especially in the higher levels of the world. We hold him to his word.
Diablo IV will debut on June 6. The game is headed for PC, PlayStation 4, Xbox One, PlayStation 5 and Xbox Series X/S.
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Author: Jacob Blazewicz
Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with gamepressure.com in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).