The first post-launch reviews of Torchlight III, a new installment of the well-known hack'n'slash series famous for its characteristic pastel style and co-op mode, appeared on the web. It's not bad, but fans of the franchise may be a little disappointed.
The Torchlight series has served hack'n'slash fans for many years as a lighter and stylistically different alternative to Diablo. It attracted with dynamic gameplay, cartoonish visuals and a very nicely designed co-op mode. As many as eight years had to pass before we got the third installment of the game, the seemingly green (only seemingly, as it is composed of former employees of Runic Games, the devs of the previous installments) Echtra Games is responsible for its development. Can we consider Torchlight III a successful return? Critic ratings on Metacritic are positive (70/100 point average for PC version), but the RPG has several weak spots.
The journalists' opinions drip with lack of enthusiasm and greater emotions. They accuse the work of not moving even an inch forward compared to the predecessirs. While it may work as a grind-based action RPG, but it's far from being a reputable representative of the genre, which was expected, at least to a small extent, after so many years.
The third installment of Torchlight boasts clear skill trees, a division into specific classes, and the addition of so-called relics, helping to make the game more attractive depending on the chosen path. Such simplicity may not have been expected, but in general, it is one of the main advantages of the work. The visual layer is also far from being a significant progres, but according to the journalists, the world was built so carefully that this style still works well.
The game has been available on Steam for some time in early access, but as of October 13, 2020, the game has received patch 1.0. The title has also appeared on PlayStation 4 and Xbox One and will be released on Nintendo Switch in 9 days, on October 22.
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Author: Karol Laska
His adventure with journalism began with a personal blog, the name of which is no longer worth quoting. Then he interpreted Iranian dramas and the Joker, writing for cinematography journal, which, sadly, no longer exists. His writing credentials include a degree in film studies, but his thesis was strictly devoted to video games. He has been writing for Gamepressure since March 2020, first writing a lot about movies, then in the newsroom, and eventually, he became a specialist in everything. He currently edits and writes articles and features. A long-time enthusiast of the most bizarre indie games and arthouse cinema. He idolizes surrealism and postmodernism. He appreciates the power of absurdity. Which is probably why he also tried soccer refereeing for 2 years (with so-so results). He tends to over-philosophize, so watch out.