The former head of Square Enix's business department believes that resistance to generative AI makes no sense because young players have no issue with the technology.
A lot of players aren't fans of these solutions because they don't make games cheaper; they just make them worse. On the other hand, executives are absorbed with dreams of AI reducing development costs. The latest example of this second category is Jacob Navok, who’s best known for leading Square Enix's business division for five years. Now, he's the head of Genvid Technologies.
Gen Z loves AI slop, does not care. The upcoming generation of gamers are Bane in Dark Knight Rises, saying "You merely adopted the slop, I was born in it."
Jacob Navok adds that, to his knowledge, AI is already widely used in the industry. Even if a developer isn't using it to create audiovisual stuff, at least some of the game code is made with this tech, especially the Claude model.
Navok admits that independent devs are an exception, as they often tend to avoid even writing code using AI. He also believes that some people don't behave rationally, as they have no issue with code generated using Claude, but protest against images and sounds created by artificial intelligence.
According to Jacob Navok, the success of ARC Raiders and the use of gen AI by Activision mean that the dam has already been broken, and nothing will stop the increasingly widespread use of generative artificial intelligence in the gaming industry.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.
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