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News video games 07 October 2019, 21:57

author: Agnes Adamus

Godus - Player Spends 4 Years Publishing „Dev Inactivity Reports”

The work on Godus by Peter Molyneux was stopped a long time ago without any further information. User totallyTim did not like that and has been regularly publishing a „report on inactivity of devs” on Steam for the last 4 years, including the dates of the latest updates of the would-be God simulator.

Peter Molyneux is a character who needs no introduction. Head of 22 Cans Studios is famous for his unconventional approach to video games and unfulfilled promises. One of the abandoned projects of the British artist are two interlinked productions - Godus (specifically its version) and Godus Wars. Work on these titles has long been halted without providing any information on the subject. As it turns out, this state of affairs does not appeal to the Steam user known as totallyTim, who has been publishing a "inactivity report" of the creators for the last four years, thus encouraging them to report both games.

Mimo 3 lat w produkcji Godus nigdy nie doczekał się pełnej wersji. - Godus - gracz od 4 lat publikuje „raporty nieaktywności” ekipy Petera Molyneux - wiadomość - 2019-10-07
Despite 3 years of development, Godus has never seen a full version release.

TotallyTim started his series of entries at the end of 2015, when he published a note containing the latest update dates and posts from developers working on Godus. Since then, he has been publishing a weekly "inactivity report" of devs, which at the beginning of 2016 was also enriched with data related to Godus Wars.

According to the latest entry, which was published on October 5, this year, the last information about Godus was published on April 2, 2015 and menationed an "Easter Re-skin". Godus Wars still gave signs of life on March 18, 2016, when a post about a birthday sale was released.

Godus was financed on Kickstarter in 2012. According to the announcement, the production was supposed to be in the hands of players nine months after the end of the fundraiser. But it didn't happen. The launch date of the PC version was not precisely defined (although in the meantime the title went to mobile devices), and the project was still in the Early Access phase. In the end, in June 2016, the game lost its lead designer and most of the team was moved to work on The Trail. Although it was announced that work on Godus would continue, we have not received any information about it since then.

The history of Godus Wars is even shorter. The production was an expanded version of its predecessor with RTS elements. It appeared in Early Access on February 3, 2016 and was supported for only a little over a month.

Of course, the two productions are no longer available for sale. They were buried in Steam's depths as unfinished, abandoned by the creators. Only few still remember the promises made by the developers. Among them are mainly players such as totallyTim, who have been tempted by the product in Early Access and would still like to see its finished version.... or at least get back the money they've invested in it.

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