The CEO of Take-Two Interactive answered questions from reporters regarding the pricing of games, including Grand Theft Auto 6, and the fate of BioShock 4.
While discussing Take-Two Interactive's financial results, the company's CEO, Strauss Zelnick, answered questions from investors and journalists about upcoming games.
Zelnick didn't give a clear answer regarding the price of GTA 6. He only stated that it will be "fair" and should reflect what this game has to offer. In recent days, there has been a heated discussion on whether we will pay 80 or maybe 100 dollars for the game.
Staying on the topic of prices, it's worth noting that Borderlands 4, which is scheduled for release in September this year, will cost 70 bucks. It was a nice surprise because the head of Gearbox studio suggested a few months ago that the title might be more expensive than other games in its category.
When asked about it, Zelnick stated that the company's goal is to provide players with entertainment at prices that are even lower than the real value of a given game. In the case of Borderlands 4, the CEO is convinced that this task has been successfully accomplished.
Regarding BioShock 4, Zelnick admitted that the project has had a bumpy development cycle, and recently, there have been changes in the people managing it, as the game needs significant changes. Thus, he confirmed the reports from a few days ago.
Zelnick emphasized that this is a difficult game, as matching the legendary first installment is a huge challenge. However, he assured that BioShock 4 is not at risk of being canceled. As he stated:
This game will be released. I can promise this with all my heart, without a doubt.
Zelnick also said something exceptionally interesting. He stated that players' expectations regarding quality are constantly increasing. As he explains, in the past, games that were merely good had a chance for solid sales. However, that's all in the past now, and those titles are currently on the same level as the bad productions from a few years ago.
Zelnick is not the only CEO in the industry who has such thoughts. Last year, the CEO of Ubisoft, Yves Guillemot, said something similar after the failure of Star Wars: Outlaws. He mentioned that just releasing "solid" games is not enough anymore and that they need to aim much higher. This led to the decision to delay the release of Assassin's Creed: Shadows for several months to give the developers more time to refine the project. This turned out to be the right move, as the title had the second best launch in the series' history.
Finally, it's worth mentioning the results included in the financial report.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.