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News guides 17 February 2023, 10:58

author: Damian Gacek

Hellcard - Classes and Their Cards

Hellcard is a spin-off of Book of Demons. In this guide we will tell you about classes and cards in this new roguelite game.

Hellcard takes place in the Book of Demons universe. Many people may associate it with a combination of a roguelike game and a card game. This production was initially intended to be an additional mode to BoD, but over time it grew into a separate game. In this article we will talk about classes and their cards.

Hellcard Classes: General Information

There are 3 available classes in Hellcard: Warrior, Rogue and Mage. They have the same amount of health to begin with. However, they differ in their starting cards and predispositions.

  1. Warrior – is a character that does well at close range. He can additionally protect himself and his companions.
  2. Rogue – this heroine feels comfortable when enemies are far away from her. In addition, she has a slightly lower skill cost than the other adventurers.
  3. Mage – this character does well in mana management.

Hellcard: Warrior

Hellcard - Classes and Their Cards - picture #1

Description

A seasoned adventurer who values brawn and candor over cunning. He lives for duels and cutting down the biggest, baddest monster in the room, but under all the bravado there is a soft heart that always makes sure to protect his teammates form harm

Starting Deck

  1. Mighty Blow – Deal 2 damage in a medium radius. Random monster in radius is dealt additional 2 damage. Cost: 2.
  2. Shiels Block (4x) – Give 2 block to any hero. Cost: 1.
  3. Sword Slash (3x) – Deal 2 damage. If target is far, deal 1 damage instead. Cost: 1.

Hellcard: Rogue

Hellcard - Classes and Their Cards - picture #2

Description

Mistress of the bow and guile. Prefers long range combat, traps and speed over brute force. She can stun with her razor-sharp humor and the purse she just snatched form your belt alike.

Starting Deck

  1. Kick – Move a monster from near to far range. Cost: 0.
  2. Sharp Arrow (4x) – Deal 2 damage. 1 damage if the target is near. Cost: 1.
  3. Buckler (3x) – Gain 2 block. Cost 1.

Hellcard: Mage

Hellcard - Classes and Their Cards - picture #3

Description

They say the study of powerful arcane magic that can incinerate an entire area of monsters opens the doors to insanity. Maybe his wit is a sign of this, maybe it’s a coping mechanism, Or maybe both. Wizards always tread a narrow path.

Starting Deck

  1. Lightning – Deal 3 damage. Deal 1 Damage to 2 nearest monsters. Cost: 2.
  2. Magic Bolt (4x) – Deal 1 damage. If it kills the target, get 1 mana and draw 1 card. Cost: 1.
  3. Ethereal Shield (3x) – Give 1 block to all heroes. Cost: 1.

Damian Gacek

Damian Gacek

Graduate of English Philology and English in Public Communication. His portfolio includes a scientific article on video game translation. Working with Gamepressure.com since 2019, writing for various departments. Currently, deals with guides and occasionally supports the newsroom. Interested in electronic entertainment since childhood. Loves RPGs and strategies, often also immersing himself in the depths of indie games. In his free time, works on a book and learns film editing.

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Hellcard

Hellcard