Rockstar co-founder Dan Houser admitted that the dark tone of Grand Theft Auto IV is a reflection of his personal experiences and mood when he lived in New York.
During a conversation with Lex Fridman, Rockstar Games co-founder Dan Houser revealed that the dark atmosphere of Grand Theft Auto IV largely reflects his own emotional state during the game's development. Turns out, working on one of the darkest installments of the series happened to coincide with a pretty turbulent time in the creator's personal life.
I had been living in New York for a few years. Wasn’t sure if I was happy. I was going through a lot of personal dramas as usual. And that was why I was looking at some of GTA IV again recently, and it’s really dark. And I was like, "Ah, that’s why." You know, I was single and miserable, and I wasn’t sure I wanted to stay in America. My life in a lot of flux, Houser explained.
The creator mentioned that uncertainty followed him both in his personal and professional life. Rockstar Games was still feeling the effects of the infamous Hot Coffee scandal from the GTA: San Andreas era. The whole scandal started when people found a hidden mini-game in the 2004 release that let CJ get it on with some of the female characters. This led to lawsuits, a grilling in the US Congress, and the game being pulled from shelves.
The script for the fourth installment of the series was developed in an atmosphere of anxiety and reflection. Houser wanted to capture the "dark side of New York" while also telling the story of the immigrant experience, although—as he admitted himself—he is not sure how accurately he portrayed this phenomenon in the context of 2008.
The writing process was not typically office-based—the co-founder of Rockstar Games spent a lot of time on the city's streets, talking to people, and even accompanying the New York police on patrols.
And assembling lots of notes and more and more notes and really, really, really running away from the work. Which is, you know, I have to admit, it’s part of my process, if there is any kind of process, which is not doing work, he added.
During the same interview, Houser also shared some interesting facts about the creation of Red Dead Redemption and other Rockstar Games projects, and explained why, in his opinion, some iconic video game franchises—such as GTA or Fallout—are inextricably linked to the United States.
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Author: Kamil Kleszyk
At Gamepressure.com deals with various jobs. So you can expect from him both news about the farming simulator and a text about the impact of Johnny Depp's trial on the future of Pirates of the Caribbean. Introvert by vocation. Since childhood, he felt a closer connection to humanities than to exact sciences. When after years of learning came a time of stagnation, he preferred to call it his "search for a life purpose." In the end, he decided to fight for a better future, which led him to the place where he is today.
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