No Man's Sky player spent 1,400 hours building a giant city that shouldn't even exist and takes 5 minutes to load

A No Man's Sky player created a city so huge that it can warm up even the most powerful rigs. To do so, he bypassed the game's limitations by taking advantage of bugs and glitches.

Martin Bukowski

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No Man's Sky player spent 1,400 hours building a giant city that shouldn't even exist and takes 5 minutes to load, image source: Hello Games.
No Man's Sky player spent 1,400 hours building a giant city that shouldn't even exist and takes 5 minutes to load Source: Hello Games.

In No Man's Sky, you can build simple settlements, but there are some limitations to the system. However, one of the players didn't find them to be any obstacle; he created a city so huge that, according to the game rules, it shouldn't exist at all.

The largest city in No Man's Sky

A few days ago, on Reddit, a post was posted by a player named ReadyPlayerFamily, who boasted that he had spent 1400 hours building the largest city ever created in No Man's Sky. The metropolis is called Hell Vegas, and any player can visit it in Permadeath mode.

HELL VEGAS is my gift to every traveler, explorer, and madman who reaches the galactic core in Permadeath mode. It is a burning neon mega-city on a volcanic world so extreme, the storms never stop and the lava never sleeps. If you make it to the center… you will see it from space. And now, the game can barely handle it.

In the game, there are some limits to prevent issues with building large bases, but ReadyPlayerFamily managed to bypass all of them. Instead of the standard 3000 elements for the base, he managed to use over 10,000 of them. He did that by using glitches, bugs, and mods. In total, there are between 60,000 and 70,000 base elements on the planet.

As a result, the city can make even the most powerful computers sweat. It takes over 5 minutes for Hell Vegas to fully load, and some objects only appear when you get close to them. The creator admits that even on the lowest graphics settings, this hardware struggles to smoothly display the city - the frame drops are significant, but the game remains playable.

This is the limit of what No Man's Sky can handle, and it was built in Permadeath mode. […] I have already tested this on various platforms and accounts. I wanted to push this further, but the game has reached its limit.

The city has a lot to offer in terms of attractions. We'll find cool stuff there, like the shining Hellasphere tower inspired by The Strat in Las Vegas, an underground pyramid flooded by streams of lava, club districts, holographic tunnels, erupting volcanoes, and a giant dome-covered farm. There are a lot more interesting elements, but the player intentionally didn't reveal them, hoping that others would discover the rest on their own.

No Man's Sky

August 9, 2016

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Martin Bukowski

Author: Martin Bukowski

Graduate of Electronics and Telecommunications at the Gdańsk University of Technology, who decided to dedicate his life to video games. In his childhood, he would get lost in the Gothic's Valley of Mines and "grind for gold" in League of Legends. Twenty years later, games still entertain him just as much. Today, he considers the Persona series and soulslike titles from From Software as his favorite games. He avoids consoles, and a special place in his heart is reserved for PC. In his spare time, he works as a translator, is creating his first game, or spends time watching movies and series (mainly animated ones).

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