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News video games 16 June 2021, 10:25

author: Adrian Werner

PSX-era jRPG-inspired SacriFire Announced

Known for Regalia: Of Men and Monarchs, studio Pixelated Milk is working on SacriFire, a game modeled on classic jRPGs from the 90s.

SACRIFIRE IN A NUTSHELL:
  1. Developer: Pixelated Milk
  2. Publisher: Pixelated Milk
  3. Genre: RPG
  4. Platform: PC, XONE, PS4, XSX, PS5, Switch
  5. Release Date: 2022

During E3 2021, we've seen the announcement of SacriFire, a game inspired by classic jRPGs and developed by the creators of Regalia: Of Men and Monarchs and Warsaw - Polish studio Pixelated Milk. The game will be released next year on PC, Xbox One, PlayStation 4, Xbox Series X/S, PS5 and Nintendo Switch. The PC release will be sold on Steam, Epic Games Store and GOG.com.

Currently, the devs are collecting additonal funds on Kickstarter. The minimum goal was set at $99 thousand and it's unlikely that there will be a problem with achieving it, because in the first three days of the campaign $78 thousand was collected, and the action will end only on July 14.

SacriFire will tell the story of a young soldier named Ezekiel Ridan. His ambition is to join the elite sect of the Church of Sheol, specializing in defending the inhabitants of the underground city of Antioch from demons from the surface. During the campaign, the protagonist will find himself in the middle of a thousand-year-long rivalry between the world's greatest powers.

Creators of SacriFire were inspired by Japanese RPGs from the 90s. The heart of the game will be an extensive tactical combat system combining elements of turn-based and real-time games. It was not explained how it's supposed to look like in action, but the creators give Vagrant Story as a source of inspiration. We're expecting characters to move in real-time, which will pause when commands are given. We'll be able to target specific parts of enemies' bodies and chain combos, and matching weapons and attacks to enemies' weaknesses will play a key role.

In SacriFire we will explore both the underground city and the surface. During the campaign we'll get the opportunity to recruit many different companions. There's also a crafting system.

The audiovisuals look interesting. The visuals combine two-dimensional characters with retro-style 3D backgrounds and modern visual effects. This approach was popularized by Octopath Traveler and we will also see it in Dragon Quest III HD-2D Remake and Eiyuden Chronicle: Hundred Heroes. However, the music in SacriFire will be composed by Motoi Sakuraba himself - a Japanese artist responsible for the soundtracks to such classic productions as Eternal Sonata or the Tales series, Star Ocean, Golden Sun and Dark Souls.

  1. SacriFire - official website

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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SacriFire

SacriFire