Motive has made minor changes to the hardware requirements of Star Wars: Squadrons, the upcoming starfighter simulator from the Star Wars universe published by EA. Corrections are mainly related to processors.
Exactly two weeks ago we wrote about the hardware requirements of Star Wars: Squadrons, a starfighter simulator from the universe of Star Wars, developed by Motive and published by EA, referring to such iconic classics as X-Wing or TIE Fighter. As it turns out, however, they were not final, as a correction appeared on the official American website of the game. It concerns mainly the processors needed for smooth gameplay.

According to the original hardware requirements Star Wars: Squadrons needed at least an Intel i5-7600 CPU. This was changed to i5-6600k. Furthermore, according to the new data, a Ryzen 7 2700X (for AMD processors) will be required for the upcoming game's VR and non-VR modes.
Changes in requirements also affected disk space. According to the revision, Star Wars: Squadrons will need 40 GB of space, which is 10 GB more than originally assumed.

Updated hardware requirements of Star Wars: Squadrons can be seen below. It's worth noting that the other elements, such as the graphics card and RAM, have remained unchanged from what was presented two weeks ago.
Star Wars: Squadron will debut on PC, PlayStation 4 and Xbox One on October 2 this year. In the title, we'll be able to play the role of both Empire and New Republic pilots. According to the creators' assurances, the game will not include any microtransactions.
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Author: Milosz Szubert
A film expert by education. Has been working at Gamepressure.com since January 2017. A fan of tennis, basketball, comics, good books, history, and strategic games by Paradox. Recently a self-taught Game Master (apparently he's quite good at it). For several years, he edited films on the Notatnik Kinomana channel on YouTube.