Ubisoft announced that the PC release of Starlink: Battle for Atlas, an action game inspired by the Skylanders series, which debuted last year on consoles, is coming next week. At the same time, the devs will release an update introducing new content, and Nintendo Switch owners will be given the option to buy the characters from the iconic Star Fox series.

Starlink: Battle for Atlas debuted last year on consoles. The title is an action game employing a model of combining virtual gameplay with physical figures, popularized by the Skylanders series. This type of productions rarely reach PC, so we were not surprised when Ubisoft skipped this platform. Eventually, however, the publisher changed its mind and announced that the production will have a PC version.
The PC edition of Starlink: Battle for Atlas will be released on April 30, this year. It will include the latest update of the console editions, called Crimson Moon, which will be released on Xbox One, PlayStation 4 and Nintendo Switch on the same day. The patch will expand the content of the game world by adding new locations, role-playing missions, weekly challenges, skirmishes in the Star Coliseum and the ability to participate in illegal races, where you can also play in the split screen mode. The patch will also introduce online leaderboards and a new difficulty level.
Free content will be accompanied by debut of new paid items, including weapons sets, pilots and ships. Nintendo Switch users will also be able to purchase three new Star Fox characters.
Let's remind that Starlink: Battle for Atlas was released on October 16, last year on PlayStation 4, Xbox One and Nintendo Switch. The game was met with a rather warm reception. The PS4 version has an average Metacritic rating of 70%. In the case of XONE the score is 80% and 74% on Switch.
It is worth mentioning that the devs have already revealed the hardware requirements of the PC version.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.