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News video games 06 April 2022, 13:36

author: Adrian Werner

Sandbox Symphony of Destruction Teardown Scheduled to Leave Early Access Soon

The developers of Teardown have announced that version 1.0 will debut this month, bringing to an end the game's 2 year Early Access period.

Tuxedo Labs has announced that version 1.0 of Teardown will be released soon.

  1. The game will leave early access on April 21 this year.
  2. The title debuted on Steam Early Access on October 29, 2020.
  3. Unlike many other games after leaving early access, the price of Teardown will not be increased.
  4. The game is available only on PC and the developers currently have no plans to create a console version.

Teardown's road to version 1.0

On the occasion of revealing the release date of version 1.0, the devs released a trailer that shows what changes have taken place in the game during Early Access.

Since its release on Steam Early Access in October 2020, the game has gained many elements. Added features include robots, tornadoes, the ability to change weather conditions, and new maps. Particle effects have been improved and mod and controller support have been introduced.

Over the past several months Teardown has also gained additional vehicles and accessories, new items, a photo mode and a lot of missions. In addition, an extensive single player campaign was implemented.

Game in good shape

Teardown is still doing well on Steam, and the release of version 1.0 should increase interest in the game. Last weekend, at the hottest moment of the day the title was played by almost 4 thousand concurrent users on Steam, which is a good result for a small indie title.

In addition, among the ratings given by the players as much as 96% praises Teardown, which is categorized as an "overwhelmingly positive" reception.

  1. Teardown - official website

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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