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News video games 10 January 2020, 13:36

Vehicles in Surviving the Aftermath – 3rd Update Goes Online

Surviving the Aftermath, an interesting post-apocalyptic city-builder strategy game published by Paradox Interactive, has just received its third major update.

New elements and mechanics have been added to the early access game from Iceflake Studios (published by Paradox Interactive). This is the third major update for this original city-builder, the action of which was set in an age after the apocalypse.

Surviving the Aftermath is a post-apocalyptic game, enabling in to build a settlement where we will take care of the basic needs of our miraculously saved settlers and fight for their survival. This means, we will be putting up tents and shelters, storehouses for raw materials and food, as wekk as plant corn or build wells. The game is constantly being developed and the developers add new buildings and mechanics with each update.

The third update for Surviving the Aftermath adds vehicles, among other new features. We will find them on the world map, and when we transport them to our settlement, our specialists will be able to use them for further world exploration. Trade mechanics have also been added, players can now trade with other groups scattered around the world map, using their reputation as currency. Another new feature are some new buildings: a refinery to create fuel from sunflower seeds for our vehicles and a garage. The game has also been integrated with Twitch, viewers of Surviving the Aftermath stream will now have the opportunity to influence the gameplay, among other things, by sending disasters on the player.

Surviving the Aftermath is currently available only on Epic Games Store, although the game is expected to be available on other sales platforms after the release of the full version.

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Matthias Pawlikowski

Matthias Pawlikowski

The editor-in-chief of GRYOnline.pl, associated with the site since the end of 2016. Initially, he worked in the guides department, and later he managed it, eventually becoming the editor-in-chief of Gamepressure, an English-language project aimed at the West, before finally taking on his current role. In the past, a reviewer and literary critic, he published works on literature, culture, and even theater in many humanities journals and portals, including the monthly Znak or Popmoderna. He studied literary criticism and literature at the Jagiellonian University. Likes old games, city-builders and RPGs, including Japanese ones. Spends a huge amount of money on computer parts. Apart from work and games, he trains tennis and occasionally volunteers for the Peace Patrol of the Great Orchestra of Christmas Charity.

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