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News movies & tv series 27 July 2020, 14:09

author: Karol Laska

Zack Snyder Works on Justice League for Free

Zack Snyder has full control over the director's cut version of Justice League and does not intend to include scenes shot by Joss Whedon in it. The artist is working on the movie completely for free.

Snyder has stood up to ruthless capitalism.

Zack Snyder's Justice League is an unprecedented project. Warner Bros. will have to pay $30 million for the rewritten version of the movie, so the production costs definitely aren't small. Therefore, the author of the whole project has admitted to working pro bono. Why does Snyder agree to these terms? On the Justice Con panel, he said it's the only chance he's got, and "you don't look a gift horse in the mouth."

As part of the San Diego Comic-Con event, the filmmaker talked about a possible implementation of the re-shoots from the Joss Whedon's original Justice League (as you may remember, Snyder had to resign from editing this version of the movie because of family matters). This statement was extremely aggressive and clearly defined the director's stance:

"I would destroy the movie. I would set it on fire before I use a single frame that I did not photograph. That is a fucking hard fact… I would literally blow that fucking thing up."

Zack Snyder didn't mince his words, but luckily he didn't limit himself to just talking. He also presented an unreleased scene, where we can see Alfred's meeting with Superman. Nothing special, but it should be emphasized that the hero's outfit was different in color than the one we know. The recognizable blue and red colors were replaced by gloomy black. You can see the dark rendition of Clark Kent in the video below:

And when and where are we going to watch the updated version of the Justice League? In 2021 on HBO Max. It will last over 214 minutes.

Karol Laska

Karol Laska

His adventure with journalism began with a personal blog, the name of which is no longer worth quoting. Then he interpreted Iranian dramas and the Joker, writing for cinematography journal, which, sadly, no longer exists. His writing credentials include a degree in film studies, but his thesis was strictly devoted to video games. He has been writing for Gamepressure since March 2020, first writing a lot about movies, then in the newsroom, and eventually, he became a specialist in everything. He currently edits and writes articles and features. A long-time enthusiast of the most bizarre indie games and arthouse cinema. He idolizes surrealism and postmodernism. He appreciates the power of absurdity. Which is probably why he also tried soccer refereeing for 2 years (with so-so results). He tends to over-philosophize, so watch out.

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