The most interesting fighting games released in 1998
All the best and most popular games of the year, upcoming releases, and hits from the past. Use filters to narrow down search.
Street Fighter Alpha 2
Fighting
March 12, 1998
The second installment of the Street Fighter Alpha sub-series, a continuation of Capcom's best-selling series of two-dimensional battles. A gallery of characters known from the first part of the series returns in the game, although there are also a few new ones. The creators also introduced a number of modifications to the combat mechanics known from the original.
Dead or Alive
Fighting
March 31, 1998
The first installment of the popular series of three-dimensional brawls created by Team Ninja studio. A special feature of the title is the simplified control in relation to other representatives of the species, which focuses primarily on the speed and use of counter-attacks. The game is also famous for its unusual ability to turn on the mode, in which the busts of playable warriors unnaturally jump during the fight.
Tekken 3
Fighting
April 29, 1998
The third installment of the cult series of three-dimensional fights. The action of Tekken 3 takes place a dozen or so years after its predecessor, which served as a pretext for exchanging a large part of playable characters. The production introduced a lot of changes to the gameplay mechanisms, putting a bigger aspect on rolling fights in full three-dimensional and limiting the height of jumps.
Guilty Gear
Fighting
May 14, 1998
A two-dimensional brawl that debuted on PlayStation 1, and after many years also reached other platforms. Guilty Gear takes us into the future, when man-made, animated weapons have turned against their creators; as we struggle, we participate in a tournament whose winner will have to face their leader, the Testament.
Street Fighter Alpha: Warriors' Dreams
Fighting
June 14, 1998
Continuation of the famous series of battles by Capcom, realized in a traditional 2D view. This time 10 warriors, including those known from the previous editions of the cycle, as well as completely new ones, compete against each other. The game significantly improved the graphics and introduced several modifications to the combat model, such as the possibility of blocking in the air and special combinations of blows, the so-called Alpha Combos.
Mortal Kombat 4
Fighting
June 24, 1998
The fourth installment of the popular series of fights and, at the same time, the first, in which the clashes take place in three-dimensional arenas. The title has retained all the elements characteristic of the cycle, including brutal finishers on defeated enemies.
Virtua Fighter 2
Fighting
September 15, 1998
Virtua Fighter 2 is the second part of the 3D skillful fighting cycle developed by Sega. The player directs the actions of one of the 10 martial arts masters, participating in spectacular duels played in different sceneries. The creators of the game have prepared as many as 1200 combinations of blows, which can be brought out by the heroes, including many unique ones, assigned to specific characters.
Darkstalkers 3
Fighting
November 18, 1998
Third installment of a series of two-dimensional beats produced by Capcom. As in the previous parts of the series, the game presents duels between monsters of horror, legends and legends. Among the playable characters we will find vampires, succubus, werewolves, and even an award hunter with a look reminiscent of a Red Riding Hood. The title also introduces bold changes in the mechanics of the game, resigning from the classic division into rounds.