EconomicVideo Games19
Video Games Encyclopedia by Gamepressure.com
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Casino Inc.
Strategy 11 April 2003
The economic strategy in which we manage the casino. The action of the game begins in the 70's of the last century, which is the period of the greatest development of casinos, and we have to deal with literally every element of this business.
Zoo Tycoon: Marine Mania
Strategy 22 October 2002
Tycoon Zoo: Marine Mania is the second official extension to Tycoon Zoo's economic strategy. This time, developers from Blue Fang Games studio decided to allow players to build a virtual oceanarium. The supplement introduces, among others, 20 species of marine animals, 21 types of underwater organisms and plants and five toys useful for demonstrations with dolphins.
Monopoly Tycoon
Strategy 25 September 2001
An economic strategy introducing old and proven ideas from the Monopoly series of games into the new three-dimensional computer reality. Just like in the cardboard, tableware prototype, we start here with a few opponents to a financial fight, from which only one can get out of the whole.
Harvest Moon: Hero of Leaf Valley
RPG 27 April 2010
Another part of the popular farmer's simulator. The aim of the player's activities is to develop and maintain the farm. Our task is to defend the village of Leaf Valley against the temptations of the bad corporation Funland, which wants to turn this area into an amusement park. In order to do so, we need to build up a lot of capital. Our duties include planting plants, taking care of them, taking care of animals and digging minerals and precious stones.
Tycoon City: New York
Strategy 21 February 2006
Tycoon City: New York is a strategic-economic production where players have to build their own business empire in the "city that never sleeps," the title city of New York.
The Sims 2: Open for Business
Simulation 28 February 2006
The third expansion for the popular life simulation game series. As the name suggests, in Open for Business you start and manage your own business. You can go to the new shopping district and visit a shop or service center of your choice — you can choose from a variety of flower shops, beauty parlors, boutiques, clothing shops, Hi-Fi centers, restaurants, etc. You have to furnish your place, set the prices for your products and services, and hire the right employees.
Horsez
Party 16 November 2006
Petz is a series of simulation and film games published by Ubisoft, which allow you to take in a virtual pet. Its productions focus on particular species of four-legged animals. Horsez game allows you to take care of a "slightly" bigger animal - a horse.
Rollercoaster Tycoon II: Time Twister
Strategy 21 October 2003
The second official addition to RollerCoaster Tycoon 2. It expands the basic version of the game by the possibility of creating an amusement park in a style referring to different historical eras; from the prehistoric and mythological era, through the Middle Ages, to the Rock & Roll era (1950s) and the future.
Construction Destruction
Strategy 30 August 2003
Quite an unusual strategy game, in which we become the leader of a construction company. Construction Destruction in many ways resembles the titles of the tycoon series, the player has to gain new orders, make sure that they are completed within the set time, and skillfully manage the available budget and crew.
Chris Sawyer's Locomotion
Strategy 07 September 2004
Locomotion is in fact a continuation of the extremely popular strategy and economic game called Transport Tycoon, which was launched in 1994. A huge transport corporation, operating on land and water and in airspace, must therefore be administered again.
Immortal Cities: Children of the Nile
Strategy 09 November 2004
Economic strategy (so-called "city-building game") realized by Tilted Mill Entertainment studio, founded by people who once constituted the core of Impressions Games team known for such games as Caesar, Pharaoh and Zeus: Master of Olympus.
RollerCoaster Tycoon 3
Strategy 02 November 2004
The third part of the well-known strategic-economic RollerCoaster Tycoon series. Its previous editions turned out to be great publishing successes, selling themselves (including additions) in more than seven million copies worldwide.
Sid Meier's Civilization III: Complete
Strategy 14 September 2004
Sid Meier's Civilization III: Complete is a complete set of the turn-based strategy Sid Meier's Civilization III and its two expansions: Play the World and Conquests. Sid Meier's Civilization III is the third installment of the renowned strategy game, where we have the opportunity to create the greatest civilization on Earth. Army commanders gain experience while fighting, making their combat skills more effective.
Wildlife Park: Wild Creatures
Strategy 30 May 2004
Wild Creatures is a subtitle of a fully-fledged extension to an extensive economic strategy, entitled "The development of a European economy". Wildlife Park, which premiered in May 2003 and allowed players to test themselves as a zoo manager.
Medieval Lords: Build, Defend, Expand
Strategy 29 October 2004
An economic strategy in which the player has to manage a medieval city. It must take care of the proper development of the metropolis, including the economic and technological layer (internal policy), as well as defend it against attacks from its neighbours.
SimCity (1989)
Strategy 09 June 1989
A classic strategic-economic game in which we play the role of the mayor of a hypothetical city. Whether a small village turns into a thriving metropolis will depend solely on our efficient management and cleverness.
Airport Tycoon 3
Strategy 27 October 2003
Another part of the strategic-economic series, in which the player is faced with the task of designing, building and finally running a huge international airport. The authors focused on realism, so it is necessary to take care of the technical condition of the machines, punctuality of flights, eloquent service, safety on board aircraft, appropriate ticket prices and employee salaries.
The Sims 2: Seasons
Simulation 27 February 2007
The fifth expansion pack for the best-selling life simulation game The Sims 2. This time the expansion adds four changing seasons to the Sims' world, together with variable weather: snowstorms, hailstorms, downpours, thunderstorms and others. The weather affects the Sims' moods and needs. Every season gives you a set of unique actions. In winter, you can participate in a snowball fight or build a snowman, while in summer you can take a swim in a pond.
John Deere: North American Farmer
Strategy 15 November 2005
The second part of the economic strategy, which takes us into the reality of large American farms. As in the previous part, our task is to plan, build and then manage our own farm.
City Life
Strategy 14 April 2006
City Life is an offer addressed to fans of "sim-like" games, in which from scratch we deal with the creation of urban agglomeration. With City Life, we experience the dilemmas and torments of creation experienced by city architects who need to build comfortable, modern and functional buildings that meet the needs of a wide range of social groups.
Tropico: Paradise Island
Strategy 09 January 2002
Official supplement to Tropico - an economic strategy game released in the spring of 2001 by PopTop Software. During the game we once again have the opportunity to take on the role of a dictator of a small Caribbean island and, using various strategies, lead it to prosperity. The expansion, Paradise Island, introduces over 20 brand new scenarios, a number of previously unavailable buildings, new attractions for visitors and unprecedented types of tourists.
Wing Commander: Privateer
Simulation 27 June 1993
A space simulator based on the classic Elite, placed in the world of Wing Commander. The adventure begins in the Gemini sector, where as a simple tenant, with only a deserted ship, we will undertake well-paid missions.
Cruise Ship Tycoon
Strategy 27 June 2003
Cruise Ship Tycoon is an economic strategy produced by the Cat Daddy Games development team. The player takes on the role of the manager of a luxury cruise ship, and his task is to care about the safety, comfort and satisfaction of passengers. The creators have taken care of various locations, which can be visited during the journey and random events, which may affect the course of the game.
Anno 1602: Creation of New World
Strategy 26 November 1998
You are leaving the populated continent to discover new lands and become a pioneer of colonization. When you settle in the archipelagos of the islands, you have to expand your colonies and defend yourself against a new threat.