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News video games 16 March 2021, 21:33

author: Karol Laska

Amnesia: Rebirth has Yet to Break Even Due to Cyberpunk 2077, Among Others

Do you still remember Amnesia: Rebirth? The game was released in October last year, but the developers have yet to earn something on their game. Nevertheless, they are optimistic.

IN A NUTSHELL:
  1. The developers of Amnesia: Rebirth have admitted that the game hasn't made any money yet, but it's well on its way to doing so soon;
  2. They are working on two new titles, but haven't given provided any details yet.

Frictional Games has published a concise summary of the past few months on its website when it comes to titles like SOMA and Amnesia: Rebirth. The former admittedly had the PC release more than half a decade ago, in 2015, but only now has it managed to cross the symbolic figure of one million copies sold (not including PlayStation 4 and Xbox One versions).

As for the latter game, the devs admitted that they have not yet made any money on it, despite a relatively successful start to fairly positive reviews from critics and the game's high popularity on many gaming youtube channels. In fact, the release day of Amnesia: Rebirth was the most profitable moment of its existence to date.

The following months were quite difficult for the game, especially the end of 2021, which was cemented by the release of Cyberpunk 2077. This temporary low resembled, as the developers themselves admit, what happened to SOMA in the past. Fortunately, since February the new Amnesia is back on track and sells quite well. It's probably only a matter of time before Frictional Games breaks even on the project.

The developers are currently working on two untitled projects - one of which is currently in development, and the other hasn't yet moved beyond the concept stage. Still, it's good to see that the devs aren't idle and want to provide us with even more games.

  1. Frictional Games - official homepage

Karol Laska

Karol Laska

His adventure with journalism began with a personal blog, the name of which is no longer worth quoting. Then he interpreted Iranian dramas and the Joker, writing for cinematography journal, which, sadly, no longer exists. His writing credentials include a degree in film studies, but his thesis was strictly devoted to video games. He has been writing for Gamepressure since March 2020, first writing a lot about movies, then in the newsroom, and eventually, he became a specialist in everything. He currently edits and writes articles and features. A long-time enthusiast of the most bizarre indie games and arthouse cinema. He idolizes surrealism and postmodernism. He appreciates the power of absurdity. Which is probably why he also tried soccer refereeing for 2 years (with so-so results). He tends to over-philosophize, so watch out.

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