We finally got to see the release of Grand Theft Auto 5 on PlayStation 5 and Xbox Series X/S consoles. Quite a few videos have already appeared online, showing visual improvements and shorter loading times.
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The next-gen versions of Grand Theft Auto V and Grand Theft Auto Online are finally here, taking advantage of the capabilities of the Xbox Series X/S and PlayStation 5.
Unfortunately, the upgraded editions are not available as a free upgrade for owners of older versions. As a consolation, an interesting offer has been prepared. The story campaign of Grand Theft Auto V can be bought at a discount for around $10 (75% cheaper than the standard price) in the PlayStation store when browsing on the PS5 console. In addition, Sony console owners can download GTA Online for free. Both promotions are valid until June 14. On the other hand, in Microsoft Store the story mode and network module on XSX/S are now available 50% off. The first one is available for $20, the second one - for $10.
The launch was not without some problems. Initially, some users could not migrate their GTA Online accounts from PS4 and XONE to next-gen versions in a situation where they had previously migrated their accounts to the PC version. This problem has now been resolved..
Unfortunately, despite this fix, the save transfer method is still very controversial:
Among more positive news is worth mentioning that loading times in the next-gen version on the PS5 are much shorter than on the PS4. IGN editors conducted several tests.
In the case of Microsoft's consoles, you can see the differences in loading times on the video prepared by the MrWilliamThor channel:
Changes in graphics in the next-gen version can be seen on an interesting video from the GTA Series Videos channel. It compares four editions of the game - on PlayStation 3, 4 and 5 consoles and the PC edition. The video illustrates well that there are no big changes.
Finally, it is worth mentioning the video by FA GAMEZ, which shows extensive gameplay from the PlayStation 5 version with ray tracing.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.