Last year, Pokemon GO made nearly $900 million. Thus, the record result from 2016, when the game had its spectacular launch, was broken.

In 2016, the world went crazy about Pokemon GO for a few months, but then the popularity of the game fell dramatically. In reality, however, the game remains a real phenomenon, as shown by the latest financial data.
According to the estimates of the Sensor Tower analytical group, last year's revenue from Pokemon GO amounted to $894 million. This means that 2019 was the best year in the history of the game, because in 2016, when the game launched, it generated 832 million dollars. The worst year for the game was 2017, when there was a big drop in interest in the title. But even then it made $589 million. 2018 was a renaissance of the title, with revenues rising to $816 million.
The devs managed to reverse the downward trend by regularly expanding the game. Since its launch, the production has gained a lot of new pokemon and a number of anticipated solutions, such as a pokemon trading system between players or PvP battles against other trainers.
Out of last year's $894 million in revenue, 38% was accounted for in the United States, 32% in Japan and 6% in Germany. As for the platform distribution, 54% of earnings came from the Android version. In total, the game has earned over $3.1 billion so far.
The title remains the leader among AR games requiring users to physically travel around the real world. In this category, the second place in 2019 was taken by Dragon Quest Walk with revenues of 201 million dollars. This is an impressive result given the fact that the latter is only available in Japan, but even in that country there was not a month last year when it would beat Pokemon GO.
# | Game: | Revenue in 2019: |
1. | $894 million | |
2. | 201 million | |
3. | Let's Hunt Monsters | 60 million |
4. | 26 million | |
5. | 23 million | |
6. | 17 million | |
7. | 230 thousand. |
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.