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News video games 09 December 2020, 14:25

author: Filip Wegrzyn

Minecraft: Windows 10 Edition RTX Leaves Beta and Gets Two New Worlds

For some time now we have had the opportunity to admire the beautiful RT-decorated cubes during Minecraft RTX beta. Finally, it was time for a full experience with the release of the game's full version for Windows 10.

Eight months have passed since the launch of the Minecraft: Windows 10 Edition RTX beta, and that's how long it took to fully polish this version. Since yesterday's release, if the hardware allows it, we can admire the charm of cubic landscapes illuminated by ray tracing. The creators have even prepared special worlds, where we can test the performance of our rig with RTX for free.

Nvidia presented two worlds, one of which, called Colosseum, can already be tested by downloading it from Minecraft marketplace, while the other, Dungeon Dash, has the status of "available soon". However, these are not the only experiences prepared for RTX, because we can find a total of 15 such saves on the game's marketplace. One of the most recommended is called Portal Pioneers RTX, also available through the internal store. Why? It is one of the most elaborate, adventure and multiplayer worlds dedicated to ray tracing and it will definitely squeeze all the juices from our hardware.

If we still have problems with performance, despite the powerful RTX in our PC, DLSS 2.0 support offered by these cards comes to our aid. As Nvidia suggests, enabling this option is supposed to increase the number of frames per second even twice. They also suggest that when testing performance, we should run any tool to capture fps data and check various settings, and eventually choose the ones that suit us best.

It's also worth noting that with the completion of the full version of Minecraft RTX on Windows 10, increased support has been provided to multiplayer mode, now enabling us to play with RTX On between ray tracing players and those without. Until now, multiplayer gameplay was only possible between users of powerful Nvidia cards.

Filip Wegrzyn

Filip Wegrzyn

Joined Gamepressure.com in November 2020. At first, he worked as a newsman, later he supported the Paid Products department in collaborations with external services as a leading editor, and currently he is the editor of the Technology department. Since he was young, he knew that writing was giving him a lot of satisfaction. He began his adventure with the pen by writing stories set in post-apocalyptic and fantasy worlds. He chose advertising organization and sales as his education path, hence his brief time working at influencer marketing. A fan of Bethesda and FromSoftware RPGs. He also loves online shooters, survival games with base building, cooperative games and horrors.

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