Dan Houser, co-founder of Rosckstar Games, explained where the GTA series' gigantic success came from. According to the developer, the „mix” of three elements contributed to it.
Why has the Grand Theft Auto series been so successful? Dan Houser had to answer such a question on British television. The co-founder of Rockstar Games admitted that part of the appeal is that the game offers an alternative reality in "an exaggerated, cinematic world." Moreover, players get to be a version of themselves in GTA that they can't really relate to in real life. But really, it was more about a mix of a few other things coming together.
As Houser said, the series provided a kind of "sense of freedom." This freedom was achieved by combining a shooter, a racing game, and a simulator.
Before that, [GTA] games were either a shooting game, or a driving game, or a simulation game, and it was all three smashed together in a way that felt very free – admitted Houser.
The dev also mentioned that the GTA series was the first to introduce the idea of living in a fictional world. Right now, there are tons of games out there with open worlds packed with stuff to do—maybe even too many. When GTA was taking its first steps, it was still a fresh concept.
A former Rockstar Games dev recently shared his thoughts on AI in the gaming industry, talked about his latest project, and spilled some interesting behind-the-scenes stories from the making of Red Dead Redemption 2.
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Author: Maciej Gaffke
At Gamepressure.com, he is mainly involved in writing news. Graduated in Polish philology and sightseeing and historical tourism at the University of Gdansk, which is related to his other "non-game" interests - history, books, and travel. As for video games themselves - once a fan of FPS, now converted to action-adventure games. Also interested in fighting games (especially Mortal Kombat), RPGs, and all titles focused on single-player. From time to time, likes to play tennis, volleyball, or football. Proud resident of Pomerania and Puck.
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