We've officially learned the reason why PC gamers can't play GTA: The Trilogy - The Definitive Edition. Files that were mistakenly placed in the game are to blame.
IN A NUTSHELL:
GTA: The Trilogy - The Definitive Edition didn't get off to the best start. On the day of the game's release, the Rockstar Games Launcher was disabled on PC, officially due to maintenance work. Already on Friday we speculated that it may have something to do with files found by dataminers. It turns out that it was a good guess, as it was confirmed by Rockstar.
The developer didn't specify which files were involved, but it's likely that the issue is complex. One of the leading dataminers, Vadim M., reported that Trilogy's data files contain the code for the infamous Hot Coffee. These are the remains of a mini-game related to the bedtime exploits of the protagonist of GTA: San Andreas. It should be noted, however, that no animations or nude character models were found.
The information contained in the files unearthed by dataminers also enabled us to "dive" into the minds of the game's original developers, as Vadim M. informed about finding the creators' notes. The version for Nintendo Switch, on the other hand, was said to contain a lot of data about the originals, including internal developer tools. However, access to them has reportedly already been blocked.
In addition, one of the fans of the series (Ash R.) published a Tweet that the missing songs (or at least some of them) are still in the game files and are only blocked by a script.
More for You:
It is not known what else may be hidden in GTA: The Trilogy - The Definitive Edition's files. Certainly, what we already know about their content is enough to understand why Rockstar Games does not want to show them to the whole world. It seems, however, that the proverbial cat has already out of the bag.
The release of Grand Theft Auto: The Trilogy - The Definitive Edition took place on November 11, and Grove Street Games is responsible for the remasters. This is a refresh of three iconic games: Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas.
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Author: Damian Gacek
Graduate of English Philology and English in Public Communication. His portfolio includes a scientific article on video game translation. Working with Gamepressure.com since 2019, writing for various departments. Currently, deals with guides and occasionally supports the newsroom. Interested in electronic entertainment since childhood. Loves RPGs and strategies, often also immersing himself in the depths of indie games. In his free time, works on a book and learns film editing.